I will be posting my models and scripts here.
So download them from the files list
Hope you like'm
I used your importer to edit a model, Tyler Mouse, and it worked out great. It had trouble with the textures of one of the models I edited, but I chalked that up to it being one of the high resolution animation models. It's the Marine for animations. now I'm wondering what tool you use to export it. I have been googling, and haven't found one that works with anything past 3DS Max 2011. I am using 3DS Max 2015. Can you point me in the right direction?
If anyone has any advice for me, I'd appreciate the help.
I'm new to Starcraft II editing, but have some background in 3D modelling and Warcraft III.
In reply to Dalfamurni:
Hey Teylor Mouse, if you're interested, the scale of the uvs for Nova covert Ops is that they are 11 times bigger than the 1-0 box. unfortunatly they are also off by a certain amount and i have yet to find the right number. right now i know that the left one's distance from the v axis is 5 tiles of the 1-0 bounding box while the right one's 5 tiles from the v axis, so there is one tile missing to reach the scale of 11. (I'm using the Griffin model)
Hope you'll have more luck than me. I'll keep you posted,
ok I am waiting for you post <a href="https://www.usajacket.com/category/overwatch-merch-shop">Overwatch Merch Shop</a>
could u make a new m3 import that for the new hots??
i am a warcaft modder
In reply to sonpham2000:
Thanks Taylor Mouse. I'm using the Winston and Zenyatta (temporarily) in an April 1st version of Probes vs Zealot 2.
can someone make , or tell me how to attach a gun to a medic
or just tell me how to add the plus signs to a marine's shoulder that would work, it would be even better
Just open the mod and go to the import module, end of story.
You can reach them from the import .... There are no custom data just the imported files.
I downloaded various files of yours, which seem to be uploaded in an .Sc2Mod format. After adding them as dependencies to my map, nothing appears. No imported units. Not custom data. No triggers. Nothing. I also checked on battle.net for similar named mods. Nothing.
So I'm confused... are you expecting people to download the various import / exporters and get them themselves? Is there an issue with these mods being outdated? I'm completely confused. How do you expect people to put your models into their maps?
edit: After opening them individually you can get at the files. Weird.
Thanks so much for updating the m3 importer script
Reaper model, no that will probably never be released, reason: I'm currently doing reverse engineering for Overwatch models, so it will be obsolete.
The dreadlord model, you will need to make your own static portret, and a voiceover ? :p you probably better check to sounds of that model from the WC3 game or WoW
Can we get a portrait (and maybe a voiceover) for the WC3 dreadlord?
Hey dude thanks for sharing ur nice assets,
any chance for releasing the Reaper model? i would love to have a dual gun unit with stylish animations! really need that in my hero list ^^
A small letter of thanks.
Hi. I have some question about Heroes of the storm models.
I have all of the models, textures, etc from HoTs using cascviewer.
The problem is that when i try to put HoTs m3 models into SC2 map, it doesn't have texture in it. (plain white ish color).
It was because the texture and m3 model was seperate apparently.
I have used hex editor to putthe texture and m3 model together, but i don't know how to do it properly, since it doesn't work most of the time.. do you have any idea how to fix it? (or do i have to texture it manually)
I am using one of your model for my custom campaign, proper credits is given.
The Hammer of Dawn