This vessel is built around a revolver mechanism using a large main weapon that runs most of the length of the ship. While the actual viability of its function and design are very questionable, it is at least interesting. This model was created using solidworks and ported into rhinoceros for the finishing of the deckhouse, and then ported again into 3dsMax for texturing, bounding, attachments and particle emitters. NinToxicated's M3 importer/exporter was used, and I thank him again for providing a valuable asset for people interested in creating custom models.
Uses in-game textures (bunker, barracks, and factory) No wireframe No Portrait Death animation in the works
When using the primary attack animation, set it's blend out time under actors/events to zero. The attack is not "looping" because a new cylinder is presented to barrel, and if blend is activate, it will rotate back to the used cylinder.
Please give feedback/recommendations so I can improve the model!