Revolver Ship

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

This vessel is built around a revolver mechanism using a large main weapon that runs most of the length of the ship. While the actual viability of its function and design are very questionable, it is at least interesting. This model was created using solidworks and ported into rhinoceros for the finishing of the deckhouse, and then ported again into 3dsMax for texturing, bounding, attachments and particle emitters. NinToxicated's M3 importer/exporter was used, and I thank him again for providing a valuable asset for people interested in creating custom models.

Uses in-game textures (bunker, barracks, and factory) No wireframe No Portrait Death animation in the works

When using the primary attack animation, set it's blend out time under actors/events to zero. The attack is not "looping" because a new cylinder is presented to barrel, and if blend is activate, it will rotate back to the used cylinder.

Please give feedback/recommendations so I can improve the model!


Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes

About This Project

Categories

Members

Recent Files