Koprulu CorpWars (KCW)

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

During the formative years of the Kel-Morian Combine, the Umojan Protectorate and the Terran Confederacy, hundreds of private corporations also sought to control the lucrative stretches of space in the Koprulu sector.

Fly as a pilot for one of these corporations, hunt pirates and collect bounties, prospect and harvest valuable minerals from asteroids, encounter strange anomalies and research advanced technologies.

Features 8 different ship classes:

  • Scout (Alpha Planned)
  • Fighter (Alpha Planned)
  • Corvette (Alpha Planned)
  • Frigate (Beta Planned)
  • Cruiser (Beta Planned)
  • Destroyer (Final Release Planned)
  • Carrier (Final Release Planned)
  • Dreadnought (Final Release Planned)

Alongside 34 individual components, half of which will make an appearance in the Alpha Test, another quarter in Beta with hundreds more planned.

  • 4 Warp Drives
  • 4 Thruster Engines
  • 8 Weapon Systems (4 automatic, 4 targeting)
  • 4 Electronic Warfare Modules
  • 4 Harvesting/Mining Components
  • 8 Shielding Generators (4 passive, 4 active)
  • 4 Hull Components

Intuitive division of the 256x256 map area makes it feel like a sector of Koprulu space as opposed to the surface of a planet.

Alongside up to 5 other pilots, you fight for a corporation against up to 6 other players and their corporation to dominate a 4x4 grid of Koprulu space. Players' vote for areas of reserach which in turn unlocks more advanced components. Players must play intelligently to bolster the wealth of their corporation, which directly affects their spending power in game. Players can lose ships many times, but a losing team is quickly identified by spending more than they earn each income cycle. Killing an ejected warp-pod is the ultimate blow and incurs a large "Cloning" penalty against that player, severely limiting the value of components his corporation will be willing to sell to him.

Combat involves new dynamics such as grid-scanning and warping. Scanning reveals the position of enemy ships within a grid-square and can potentially warn of an approaching attack or a 'hidden-ambush', but can be crucial in finding an isolated enemy target for quick elimination. Players' must warp from grid-to-grid, but certain Electronic Warfare components can interrupt a ships' warp ability or even apply a massive AoE debuff which causes all warp-ins and warp-outs to fail.


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About This Project

  • Project ID
    35835
  • Created
    Jan 19, 2012
  • Last Released File
    Never
  • Total Downloads
    0
  • License

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