This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Warning: This project is experimental. Its files will not synchronize across the CurseForge network.

Have you ever wanted to set and forget objectives and missions? Have you also ever wanted to bank and store completed/failed missions? How about having a quest log with separate tabs for Successful, failed, incomplete, inactive, and active secondary missions while simultaneously working an active mission? All of this while barely lifting a finger?

Now you can, with QuestTaker!

The QuestTaker Public System aims to take all of the work out of creating intricate and complex story lines by creating a system of definitions which blanket almost all scenarios, with a custom mode for your own code!

All you do is set everything up with the set definition, set up the quest and it's parameters, and forget! Quests queue automatically based on the active quest, and you can bypass the system at any time with the bypass key.

I won't lie, even though this is experimental it is very close to completion with no hopes for better automation past what is already included. So there is a lot of settings to set and it can and will get tedious.

Over the course of 1 month I hope to have the whole process automated with only the quest setting definition left to be set manually. After January 24th however, it is unlikely I will continue with this library whether or not it is completed or optimized. You may use the Alpha grade code as you please. Experimental code is mine and mine only.

For those who don't know, the code posted was purely for placeholder status, and not because I will be posting my experimental status. If you'd like a copy of my latest improvements, PM me and I'll see what I can do.

Advanced triggerers are prioritized over all others, and I am only allowing 5 people access until the official alpha release which, due to serious code problems, may be quite a while yet.


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    Nov 26, 2012
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