Quagmire v0.84 Mod

Details

  • Filename
    Quagmire_v0.84_Mod.zip
  • Uploaded by
  • Uploaded
    Jan 27, 2018
  • Size
    1.96 MB
  • Downloads
    186
  • MD5
    06cb3d4895c64b68eff6796a40c65bc4

Changelog

NOTE

To be able to play, you need the file "QuagmireAssets" included in the v0.8 Mod Pack download. To update to version 0.84, simply replace the "Quagmire" mod file with the one included in this download.

 

2018-01-28

v0.84

 

Mod
  • reworked Aid Station heal & energy restore abilities - they now work with autocast

  • Loadout screen UI changes - perks that aren't selected are now greyed out when no points are left to spend
  • added objective progress notifications to certain objectives
  • other miscellaneous UI changes
Balance changes

 

  • Drake's Medkit health restore changed from 60 to 30 + 70 over 35 seconds
  • Bulldog's loadout perk "Plating": shield bonus increased from 5 to 10
  • Dropship acceleration and deceleration slightly increased

  • Dropship unload rate slightly increased

  • APC unload rate slightly decreased

  • Flamethrower attacks (Firebat, Drake, Hunter) now apply a temporary burning (DoT) effect to structures

  • Hunter's attack now applies a burn debuff to targeted infantry

  • Wraith attack cooldown increased from 1.3 to 1.75

  • Wraith attack damage increased from 20 to 30

  • Hellhound classification changed from medium to large
  • fixed Hellhound pathing
  • Driller movement speed decreased from 2.25 to 2

  • Sniper (KMC) added 4 second delay and visual cue at target before weapon is fired (the attack can be interrupted)

  • Sniper (KMC) attack range increased from 12 to 14

  • Sniper (KMC) attack damage increased from 40 to 50

  • Sniper (KMC) decreased movement speed from 2.25 to 2

  • Sniper (KMC) removed "Snipe" ability

  • Loadout perk "Complex Industrial Military" now slightly reduces production structure costs in addition to faster build time

  • Loadout perk "War Machine" now works properly for all factory units

 

 

2018-01-10

v0.83

 

Mod
  • reworked / fixed Demolisher attack splash damage
  • added a few missing weapon / armor upgrade effects
  • fixed a delay / header issue with multiple help popups
  • new & corrected behavior icons & tooltips
  • other miscellaneous UI changes
Balance changes
  • Jackknife's Cloak duration increased from 10 to 12
  • Jackknife's loadout perk Stealth Protocol: Cloak duration bonus increased from 3 to 4
  • Jackknife can now attack while cloaked, attacking causes him to decloak after a short delay
  • Jackknife switches to hold fire mode when cloaked, returns to weapons free mode when decloaked unless hold fire mode is active prior to cloaking
  • Jackknife's loadout perk Improved Lockdown now reduces Lockdown energy cost from 60 to 50
 
Maps

 

Mission 2

  • fixed some pathing issues

 

 

2017-10-29

v0.82

 

Mod
  • added autocast option for the Demolisher's and Stinger's Return to Base abilities
  • removed KMC's tech requirements for building Goliaths
  • updated defeat function to display the cause of defeat with the defeat popup
  • added positive/negative color coding for several buffs/debuffs
  • miscellaneous minor UI tweaks and corrections
 
Maps

 

Mission 1

  • minor terrain aesthetic changes

Mission 2

  • minor terrain aesthetic changes

Mission 3

  • all enemy bunkers are now occupied
  • fixed an issue where in-game dialog would overlap with an unrelated cutscene
  • fixed issues with the music during the outro
  • minor terrain aesthetic changes

Mission 4

  • all enemy bunkers are now occupied
  • minor terrain aesthetic changes

 

2017-10-21

v0.81

 

Mod
  • fixed an issue with starting a mission while in Aerial Recon view
  • fixed an issue where the popup windows for Loadout upgrades Limited Edition and Prototype Gear would get permanently stuck on screen
  • fixed some of the weapon and armor upgrades to include Snipers, APC's and Avengers (more upgrade fixes in later versions)
  • named characters who have been incapacitated now get a debuff (UI change only)

 

Balance changes
  • Goliath supply cost decreased from 3 to 2
  • Atlas Tracking research time decreased from 200 to 120
  • Welsh's Extra Motivation movement speed bonus increased from 0.5 to 0.7
Tactical Response Squad
  • Jackknife's max energy decreased from 200 to 100. Energy regen remains at 1
  • Jackknife's Lockdown energy cost decreased from 100 to 60
  • Jackknife's Holo Decoy energy cost decreased from 50 to 30
  • Trickster's max energy decreased from 200 to 100
  • Trickster's energy regen increased from 0.56 to 1
  • Trickster's loadout perk Twin Reactor now adds 15 maximum energy, in addition to the energy regen
  • Diesel's energy regen increased from 1 to 2
  • Diesel no longer regenerates energy when attacking
  • Drake's energy regen increased from 0.16 to 0.2
  • Drake's Medkit health replenish increased from 40 to 60 (+50 health in the tooltip was incorrect)
Maps

Mission 1

  • removed friendly marines from outside map (can no longer be F2-selected)
  • units no longer execute queued commands during a certain cutscene
  • slighly reduced number of goliath reinforcements in phase 2 of the map, goliaths now patrol the area
  • added an alert when POWs are attacked
  • added counters for mission objectives

Mission 2

  • The friendly Command Center now lands closer to the minerals during a cutscene
  • disabled resource trading with ally
  • Starports and Avengers can now be built during the mission

Mission 4

  • added a counter for the optional objective

 

 

2017-10-13

v0.8

Initial release