The Unit Panels now display shields. Additionally, only those vitals the unit possesses are displayed.
The Unit Panel's bars are now colored.
You can now specify the "Amount" in the action "Add Items To Inventory" to "Default Item Charge".
The Unit Panels now display the current level of the shown unit (if it has a Veterancy behavior). Additionally, some functions for dealing with Veterancy behaviors were added.
Functions for activating or deactivating the character controls in a mode are now available via the GUI.
Functions for creating Message Displays and Inventory Panels were added.
Fixed a bug that creates an error if the function "Set Inventory Panel Container" is called with the player group specified to "All Players".
Fixed a bug that prevented the movement of an item into another item container.
Several bugs concerning global quest objectives were fixed.
Quests now may reward XP
Fixed a bug which deselects the current quest in the Quest Log if a quest changes its state.
Units with flag "Untargetable" cannot be targeted any more.
The function "Item Has Flag" now supports additional flags.
Items without the flag "Can Drop" cannot be destroyed by the player any more.
Veterancy and Attribute behaviors are not displayed in the Buff Panel any more.
A work-around for determining a unit's model height has been implemented. Use the custom data type "Orion - Model Height" to specify the height of all required unit models (cf the sample map). Use the action "Enable/Disable Unit Model Height Warnings" to display a warning whenever a unit's model height could not be determined.
Changes in Usage:
All actions and functions in the category "UI" were moved to the category "Dialog".
A player's quest progress is now saved differently. Player profiles that were saved by a previous version of Orion may lead to an error while loading.