Update Log

2006 01

– The plot of the story is finished and written out.

2006 04

– Sarted recreating the story on BW engine.

2006 04/2008 10

– finished 11 maps and stopped work due to future SC2.

2009 06

– minor tweaks to the story.

2010 07

– Transfered the work on the campaign to SC2 engine and started working on terrain.

2011 01

– First map is finished. Only voice acting and one custom model still in development are missing. Playtime – 50 minutes.

2011 06

– Second map is finished. Only voice acting and one custom model still in development are missing. Playtime – 65 minutes.

2012 02

– Third map is finished. Only voice acting and one custom model still in development are missing. Playtime – 40 minutes.

2012 05

– Fourth map terrain is completely finished. Planned playtime – 32 minutes.

2012 09

– Fifth map terrain is completely finished. Planned playtime – 45 minutes.

2013 01

– Sixth map terrain is completely finished. Planned playtime – 110 minutes.

2013 08 01

– Started a project on Sc2mapster.com. Updated „Requirements“, „About“ and „Pre-story of the idea“ sections. Screens yet to come.

2013 08 07

– Imported various soundtracks to increase intensity and drama. Some Terrain close-up polishing. Increased difficulty. Increased ability count. Increased secondary character count.

2014 01 08

– Slightly adjusted the scales of the units to be able increase the size of different locations and recreate the lore size of machines and buildings without altering the sc2 melee type of gameplay experience. Reedited and merged map 1 and 2 into one to reduce the load time. Reduced the playtime to 50mins.

– Reedited and merged map 3, 4 and 5 into one to reduce the load time. Estimated playtime - approximately 60/75mins. Started a sketch for prologue, mostly cutscene map. Slightly reduced the difficulty, but increased the intensity. Imported 2 new soundtracks.

2014 01 13

– Prologue map nearly finished, some polishing remains to be done. Added 3 prologue "training" missions, playtime - approximately 60 mins. Simplified the abilities and reduced their count, altered their stats to increase micro-management value.

2014 01 29

– Changed the prologue "missions" to mini-micro-missions, 3 maps total with 10 mini-missions in them and about 70/140 minutes of gameplay (depending on the skill of the player).

– Difficulty selection removed and the campaigns difficulty now will be dependant on the storyline. Maps vary from moderate to brutal.

2015 01 02

– Finally managed to scramble up a working functional Sunken Colony structure. – Added one more battle mission.