Madness Arena
After 2 years I return to work on my madness map... It's currently called "Explicit Madness" and only playable on the arcade beta. As soon as the arcade goes live I'm going to change its name.
The files associated with this account were intended for the SC2 2010 BETA and are most likely broken if you want to play please do so on the Arcade.
Explicit Madness
This map is a bunker defence map where it pits you against 4 other in a FFA. The AI builds are unique with every match. They counter each others, and your builds. Use your units to counter your opponent, & use your heroes to crush them. This map comes with easy, normal, and hard settings. If you want to know more read the Tips menu ingame.
-Kill your opponents bunkers, or have the most kills when time is up to win. To get units move to the beacons.
Please post any bugs or suggestions below, or in tickets section.
Known Issues
-The highscore saves are a bit bugged.
Future Plans
-More Modes I want to add a hero mode where someone play completely differently: Instead of a bunker you get a hero you can upgrade with cool abilities.
-Simplifying the triggers to decrease lag
-Making it look nicer. Other arena games have a fancy start screen, unlockable modes, achievements and other cool stuff. I'm working on those things.
Multiplayer Madness
The same deal with players instead of computers. This is where the game really shines because the computers don't use advanced tactics, but players do!
Really fun map to play. Thanks. :)
"A script logic error occurred for player 3-terr - invalid main state"
The game seems to work tho...
@paranoiks http://forums.sc2mapster.com/development/tutorials/1358-misc-easiest-way-to-localization/#p7
explicit.. I have a question. How did you fix the text bug?
I have the same problem on my map and don't know how to solve it...
Few things first the pheonix owns anti air
secondly a cool strategy is to get an infestor and mind control then probe in the middle then use it to build a large amount of photon cannons
this only happend once though.
And you should fix the food.. or maybe delete the overlord?
Would like to point out some exploits similar to the Blinking.
If you buy a dropship heroe you can drop units into that area and still receive heroes. I actually found this out by accident.
Also just a thought but the motherships recall could probably also do something similar as the dropship method but I have not tried it.
I think regen rate for magic should be much faster, as this is a madness game, non-stop action should be encouraged.
There isn't much anti-air hero also.
Maybe raise a little the HP of the bunker, and/or increase slightly the maximum amount of units (although i really like the cap, to avoid just sitting on your ass waiting for a bigger mass).
Also, I found that when i neural parasite an enemy roach, the enemy will not attack it, seeing it as friendly, and will get killed without fighting back.
I tend to see this quite often in custom maps, but most of my menus cannot be read, they display stuff like "Param/Value/Hexadecimal numbers".
It's probably already what you're trying to do when talking about hard counter. But Stalker/Hydra/Marine, which are more versatile should be weaker than their Anti-air or anti-ground counterpart. To encourage strategy and diversity.
Hope this helps your AI a bit; if you haven't already solved this quirk, the computer doesn't know how to handle its base getting attacked by a single flying cloaked unit: Cloaked a guy with a mothership, had him attack the base, expected some AA, but got a confused AI instead.
Thanks guys. I know about the stalker bug getting free heroes and have fixed it for an upcoming release. Right now I'm working on putting more hard counters into the units, and reworking the AI so it tries to counter whichever player it chooses to attack (narrowing the random triggers, but not removing them). I'm a busy over the next couple of days. I should hopefully, have it all fixed up towards the end of the week (recoding the AI takes a long time). I'll try to quick fix the multiplayer version text issue after work tonight. Keep up the good suggestions -explicit
There is a major glitch that needs to be fixed. Stalkers can blink into the hero select area. They count as a Hero selector when they are placed on a beacon, so either fix it so they cant get in or fix it so only the dts give heroes when on beacons. Other than that some more balancing needed but that's just trial and error. Overall good map.
Upon further reflection almost every unit and hero feels a little overpowered in some way. (other than hellions, hellions suck pretty hard right now :o)
I think this is a good thing, it's cool to play a game that has big momentum swings back and forth rather than just who ever opened with the correct unit to counter what everyone else did automatically wins.
The map is veery imbalanced (stalkers + colossi are just unbeatable).
But the idea is great.
So, explicit, first pls fix the text bug in the multi player version (in the single player it is fixed now)
I love the map and if you want I can give you a starcraft 2 beta acc to test together.
And can I contact you by skype, because I need help with my new map.
PS: A friend of mine is using the acc but we can think of something so you and I can test the map.
PSS: It is EU acc.
It seems to me that pheonixes are far too strong in this game. On hard mode all I have to do is get stalkers the entire game because they seem to be the most versatile unit on the map then get two pheonixes then just get void rays for the rest of the game. with two pheonixes I can destroy the majority of the special units with relative ease. And with the stalkers and void rays any of the other specials get demolished. Void rays destroy bases really fast while the stalkers keep the other units busy. It's pretty much the easiest way to win the game.
Also hellions need a buff bad. There are only two units that they counter well on this map and one of them (marines) just wrecks them. Hellions need much higher attack since they only get off a few shots otherwise there needs to be a new unit there.
Where is Multi Player Madness? Gimme a link pls.
@nilskaren thanks for the input. i'll try to fix that up in the next release
and one more thing i dont think there sould be any timer on the game or you can maybe have like an option in the beginning. ''Timed/Until all enemy bunkers are destroyed''