MAD

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

MAD

v1.1 - FX has just been released! (patch notes at the bottom)

Status:

  • US - PUBLISHED as MAD
  • EU - PUBLISHED as MAD
  • Will be published in other regions soon.

To play, look for 'MAD' in the custom map list, or simply create a game searching for 'MAD'.


Videos (Note: These videos are old and the map has improved since)



General Information:

MAD is a fast action-paced custom map for SC2 for up to 8 players! Go toe-to-toe in a variety of different game modes in this top-down Quake/UT style shooter! Fight alongside your friends, or launch a rocket in their face!

Using simple and intuitive controls you fight in the different arenas and do your best to 'frag' other players, and should you die you respawn shortly after. Powerups are scattered across the arena for you to collect, such as Speed Rune, Super Shield and Quad Damage.


Features:

  • Adrenaline Pumped Rocket Aim/Predict/Dodge gameplay
  • Apocalypse arena
  • 6 Powerups
  • Rocket Jump!
  • Point system (bonus for first blood, killstreaks, etc)
  • Scoreboard (automatically sorted)
  • And much more!


Controls:

  • Fire: Left Mouse Button
  • Move: Right Mouse Button
  • Space: Rocket Jump
  • R: Reload


Upcoming:

  • New Arenas
  • ??? (secret new mode)
  • More Powerups
  • New Weapons
  • Continued development, additions and balance changes


I hope you'll join for a couple of games, and be sure to bring your friends for a round of FFA or Team Deathmatch! :) Feel free to leave feedback and suggestions!


v1.1 - FX

General:

  • FFA Mode now available!
  • New UI Selection of Mode and Arena. And no, the background won't stay blank forever!
  • New UI Reload Bar which appears when reloading.
  • Lowered the score needed to win (due to increased survivability).
  • Increased the size of marine minimap indicators.
  • The zerglings have moved!

Marine/Rockets:

  • Rocket direct damage reduced from 75 to 65.
  • Marine max shield increased to 80.
  • Rocket Jump self damage no longer consumes shield.
  • Rocket Jump self damage reduced from 15 to 10.
  • New Rocket and Rocket Jump explosions.

Powerups:

  • All powerups now have a tooltip ingame.
  • Supply Crate renamed to Health and has a new look. It no longer restores rockets or cancels reload.
  • Health now restores 40 life down from 50, and will no longer be picked up if the player has full life.
  • Speed Rune speed increase reduced from 30% to 25%.
  • Speed Rune has a new visual effect.
  • Shield Orb renamed to Super Shield and has a new look.
  • Shield Spike renamed to Shield and has a new look.
  • Shield and Super Shield will no longer be picked up if the player has full shield.
  • Invisibility has a new look.
  • Invisibility now works even while rocket jumping, except for a slight disturbance to the cloaking field during the take-off blast.
  • Quad Damage has a new look and visual effect.
  • Quad Damage sound effect removed from rocket explosions, remains for rocket firing.
  • Quad Damage duration increased from 20 to 25 seconds.

Bug fixes:

  • Fixed a bug where the game didn't end when all players on a team had left.
  • Fixed a bug where players would take direct damage from their own rockets if standing too close to the explosion.
  • Fixed a bug where marines dropped a non-existent combat shield upon death. It was never there... nope, it was just your imagination.

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About This Project

  • Project ID
    26769
  • Created
    Oct 12, 2010
  • Last Released File
    Never
  • Total Downloads
    0
  • License

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