lorenzTD

Details

  • Filename
    lorenzTD.SC2Map
  • Uploaded by
  • Uploaded
    May 31, 2010
  • Size
    1.50 MB
  • Downloads
    666
  • MD5
    698ff5c6985ec9c07e1c81350d1e4da4

Changelog

Patch 1.04
- The builder has been redesigned as a flying unit
- New tower: acid tower. slows enemies, can be upgraded to level 3 to hit multiple enemies. intended to enhance other nearby towers, not be powerful all by itself
- Sniper towers, and level 2 and 3 basic cannons now deal glancing damage to heavy attackers. so, they are no longer 'useless' against heavy attackers. ex. they are a 'soft counter' to heavy ground attackers. having numerous bunker towers are no longer required to win the game, that said, having at least 1 bunker tower is still recommended as they have been even further buffed against heavies, and are therefore still the best 'tool for the job' when facing heavy ground units
- explosive attackers no longer count as light units
- infested zerg buffed slightly
- pathing triggers entirely redesigned to use custom unit values. infested terrans are now intelligently ordered to the next logical region rather than to simply walk to the final region. attackers will no longer sometimes become idle for no reason.
- anti-block system enhanced. now separately / intelligently handles attacking units and idle units

Patch 1.03
Infestor Zerg:
- Now spawn only 1 infested terran instead of 3

Patch 1.02

Game speed increased:
- Player 1 start location changed to closer to the Zerg spawn area
- Players no longer have to wait for bonus Zerg to cross finish line
- More upgradeable towers, higher tower damage

More levels:
- Added 10 more levels
- Added a new Zerg Attacker, the Infested Zerg. Sniper towers are recommended.
- Infested Zerg now spawn in levels 40-59. Explosive Zerg have been moved to the final levels 50-59

Regenerating Zerg:
- regeneration rate increased from 50 to 75 health per second
- no longer count as armored, now count as light

Basic Cannons:
- damage increased. they now deal bonus damage to light
- now upgradeable to level 3
- higher level towers always deal 20-30% more damage than their lower level equivalents, but do not extend the length of your maze as much

Flame Bunkers:
- renamed to grenade bunkers, and they now shoot grenades
- hotkey changed to G
- damage decreased, but they now deal a LOT more damage to armored
- now upgradeable to level 3
- higher level towers always deal 20-30% more damage than their lower level equivalents, but do not extend the length of your maze as much

Hellfire Anti-Air Missile Launcher:
- renamed to Hellfire Anti-Air Turret
- hotkey changed to H
- damage decreased, but they now deal a LOT more damage to armored
- now upgradeable to level 2
- higher level towers always deal 20-30% more damage than their lower level equivalents, but do not extend the length of your maze as much

Sniper Tower:
- level 1 tower cost decreased from 300 to 250

Bosses:
- first boss movement speed increased, more befitting his nature as a speedy zergling
- final boss size decreased, movement speed decreased, increased life and shields

Nydus Worm Attacks:
- now spawn exclusively within the player 1 area
- eliminated bug where nydus worms sometimes accidentally blocked the start or end of the path the players have provided for the creeps, causing situations where creeps became blocked

Patch 1.01
Updated tooltip for basic towers to correctly state that they deal 30 damage when upgraded, not 10
Hellfire missile turrets damage reduced from 100, +100 bonus vs armored to +50, +50 vs armored
Endboss health and shields nerfed