Ignos03SE

Details

  • Filename
    Ignos03SE.zip
  • Uploaded by
  • Uploaded
    Mar 29, 2018
  • Size
    17.14 MB
  • Downloads
    184
  • MD5
    c6bd93d08b79268b01d4a521aaeec832

Changelog

Changes:

 

Scaled the difficulty scale- harder early game and easier late game;

 

Difficulty is now set by time elapsed ingame, not army size

Difficulty increases are indicated by an earthquake

Early/Nearby caves more dangerous over time

Caves now only open as a respons to other caves being destroyed 

or passive caves being attacked.

 

Set a limit on how many Overlord drops can spawn at once 

to 3 locations. Before all 7 locations could spawn at once if unlucky.

 

Added a new Army talent that decreases the attack speed of Zealots and Stalker,

making them much more valuable.

 

Added tips that explain gameplay (cave mechanisms etc.)

 

Bug fixes:

-Archons get full energy after merge if energy talent is active

-Shields talents now appropiately increases 20+ shields to warped in units

-Overlord gangs no longer damage immune

-Set an max amount of overlord spawned units alive to prevent lag

-Overlord spawned units should now always attack bases