UploadedMar 29, 2018
Scaled the difficulty scale- harder early game and easier late game;
Difficulty is now set by time elapsed ingame, not army size
Difficulty increases are indicated by an earthquake
Early/Nearby caves more dangerous over time
Caves now only open as a respons to other caves being destroyed
or passive caves being attacked.
Set a limit on how many Overlord drops can spawn at once
to 3 locations. Before all 7 locations could spawn at once if unlucky.
Added a new Army talent that decreases the attack speed of Zealots and Stalker,
making them much more valuable.
Added tips that explain gameplay (cave mechanisms etc.)
-Archons get full energy after merge if energy talent is active
-Shields talents now appropiately increases 20+ shields to warped in units
-Overlord gangs no longer damage immune
-Set an max amount of overlord spawned units alive to prevent lag
-Overlord spawned units should now always attack bases