The Hunger Games by Fenix

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

The goal is to be the last player alive, so you have to kill everyone. The catch is, you're in the Hunger Games arena and some special events will occure provoking deaths... and more than this, you have energy. You must eat to survive longer. To eat, you have to find food by moving around into the arena. As the game goes on, more events will occurs and the survivability will be harder.

May the odds be with you.

Well, this kind of map was made a long time ago by someone but never got updated at all recently and the arena is not quite fun. So, I'm trying to push it futher more with inventory, hunting animals for food drop, random sponsors events, random arena events every few minutes in a hour-like fashion just like the 2nd movie... I'm really just in the beginning of the developpement, if only I was better in the Data it would go faster... I got the terrain, some data and some triggers. I'm all for new ideas of arena events. If anyone wishes to help me that would be crazy nice. I'm all open to suggestions.

This is not meant to be "the most popular map on battle.net" as of course it's NOT a super action game, it's more likely search and destroy with a survival add. I really want to complete at least one project and if this is the one, I don't ask more :D

Little note: A player will have a unit with 100 HP and 100 Energy. It slowly lose energy. If you run out of energy you lose HP. To get energy you must eat.

So far I want it to be playable up to 16 players.

  • There will be 8 Arena Events in eatch hour slice
  • There will be a bunch of Major Events like good items spawning in the middle, water rising high, night lasting twice longer, etc.
  • There will be a bunch of Minor Events like sponsor items based on player's need like if he needs energy or life or a bow or whatever... Beach becoming much more sticky reducing movement speed...
  • There will be animals to hunt and get food from. I'll try to add other way to get eatable items.
  • The units will not have any auto-attack. It will be up to the players to use abilities on others in order to kill them. This allows the have some "ally" but in the end, there will always have 1 winner...except if... the rules change during the game :D
  • One day will last 8 game times minutes so 4 min with bright light 4 min with dark light. Probably different effect also like reducing vision range during night.
  • Because SC2 supports only 16 players, the hours are devided into 8 slices instead of 12.
  • This said, there will always be 2 slices active per hour. Eatch hour lasts 60sec. So all events will occur at least once per half day. Don't be at the bad place at the bad time...
  • Also, I want the camera control to make the players forget what is the north-south-east-west and forces them to notice the events and find out where will be the next one. So the camera will folow your only unit and you will be able to move around the camera with the middle mouse button. The only problem here is the lag issue for low end computer as this map is big with alot of doodads.

So far as Arena Events I have / will have / maybe have:

  • -Poison cloud like in the movie (kind of)
  • -Psy storm randomly cast over the active slice
  • -Random zerglings unborrowing and attacking near players.
  • -Super heat zone where the player lose energy and slow movement speed
  • -Hallucination zone where the player in that zone will see other "fake" players moving around, maybe hallucinated zerglings, nukes, trees moving...
  • -Fire zone where fires would start poping everywhere and if a players get in fire it lose HP.
  • -A zone with alot of animal that start to attack in mass
  • -Players in a zone will be greatly slowed and revealed allowing other players to get closer...
  • -A zone where you can't stop moving or you lose alot of energy / HP

The Major Events:

  • -Sea rising high
  • -Fills the middle with goods
  • -All players are revealed during the next hour (60sec)
  • -Slow time, the next hour last twice long (120sec)
  • - 4 Zones are active at once
  • -A giant monster walks around in the forest
  • -Random nukes fall in the arena
  • -All sectors effects are mix-up
  • -All sectors effects are extremly emplyfied

The Minor Events:

  • -Random items created in the arena
  • -Random animals to hunt and eat
  • -Random items falling next to a player
  • -The beach becomes super sticky slow movement speed considerably
  • -Random players get greater vision/movement speed/bonus dmg

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About This Project

  • Project ID
    76269
  • Created
    Mar 15, 2014
  • Last Released File
    Never
  • Total Downloads
    0
  • License

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