Hive Keeper v0.10 beta

Details

  • Filename
    HiveKeeperV0.10Beta.SC2Map
  • Uploaded by
  • Uploaded
    Apr 29, 2012
  • Size
    1.28 MB
  • Downloads
    418
  • MD5
    c33434dba4772eb2c6ebd9a7d2a913c8

Changelog

You can't open the map directly in the editor, the only way is to drag&drop the map into your starcraft II.exe file

CHANGES
o Trap system implemented. Workshops can now be used to research and craft traps for your hive.
o Added 3 new traps: Spore Cannon, Gas Trap and Barricade
o Added a new keeper's spell researchable in the library: Sight of Evil
o Added level 2 upgrades for all available spells
o Added "charge" ability to aberrations: charges an enemy dealing damage to all the enemies on the path
o Added "concussive shot" ability to marauders: deals high damage and temporary disable traps
o Added "eviscerate" ability to zerglings and pygalisks: deals bleeding damage to an enemy target over time
o Added "cleave" ability to pygalisks: deals damage in a frontal cone
o Added "venomous spine" ability to hydralisks: deals damage over time and slows enemy targets
o Reduced mana generated by conquered tiles
o Increased spell research bonus affected by creature level
o Dirt tiles life slightly decreased
o Reinforced tiles life greatly increased
o Spawn drone can now be casted on neutral territory
o Increased hero waves difficulty to balance the new traps placement
o Increased amount of waves to 15
o Heroes will now drop minerals on death
o Disabled the mouse drag box when not needed
o ESC button now closes the research menu
o Opening the research menu with M will now show the previously selected research tree
o Changed research tabs order in the research menu to reflect the same order in the game UI
o Addedd UI button to open the research menu

BUG FIX
o Fixed a bug that freezed tasks on tiles when an assigned drone died
o Fixed a bug that sometimes freezed creatures AI after a fight
o Fixed a bug that didn't limit the amount of drones that can dig a tile from one side
o Fixed bug that didn't remove resources on rooms usage
o Fixed bug that kept creatures sleeping after a grab/drop
o Fixed trigger error happening with units using small rooms
o Fixed double click behavior on the main UI tabs
o Fixed the guard room requirement tooltip for hydralisks