I no longer have the time to support these assets. I cannot make adjustments or requests on any of these assets. If something is clearly missing let me know and I'll try and fix the file if possible. There are tons of tutorials on how to use the assets do not ask here.
All Icons,Wireframes and Hero Icons for my mods can be found here: http://www.sc2mapster.com/assets/unit-icon-and-wireframe-pack/
Check out my other assets as well!|
BW Firebat http://www.sc2mapster.com/assets/brood-war-firebat/
Duran and Stukov! http://www.sc2mapster.com/assets/samir-duran-and-alexei-stukov/
Arclite Siege Tank (BW) http://www.sc2mapster.com/assets/arclite-siege-tank/
Also check out my Brood War Tileset!
Indeed, bit curious as to why this is occurring.
Seems to occur when changing the Marine's model to your custom marine models. Does not occur when changing the Marauder, say.
That does nothing
In the options of the model, there is a tab named animations In it there is an option called REQUIRED ANIMATIONS Delete animations.
Why do the marines i downloaded from ur Marine Pack, all of em are stuck in running animation >:(
Hey man! Yeah I'm using it right now for some hero units. I'm self taught in max so I'm still learning a lot in max 2011 so I still use the old scripts for super quick projects like the adept I made since I'm used to 2010. Hopefully I'll have some of these hero units done to show off soon though.
Oh and your scripts make it SO easy to use HoTS models it's awesome!
Where you able to use my script? If so AWESOME, if not AWESOME! :)
For me on a model not set texture, please help.. Model: UmojanMarine
I have no words ...
Already there, the "umojan marine."
Sick adept model mate!
GhostNova, are you going to release your Dragoon model soon as well as the textures and your other stuff? I'm very excited to see them soon after they are released :-D
I don't know if this is occurring with anyone else but when placing the kerrigan model on For example Kerrigan Lab 02 the Model looks stone cold still even when moving around the map...anyone help with this
Hi, i really love your Marine-Packs, but I would like to ask if there is any chance that you could make these marines from the hotS cinematic (1 White shoulder, bright color armor etc), i know its not that much but I dont want to recolor them myself since i want to use them both.
Ghostnova, I love your work. I am working on a mod that has hybrids, and I need more hybrid creatures. I saw your hybrid awakening picture, which is linked below. You don't suppose you could share some of the models depicted in it, and corresponding death animations/portraits?
Anything you're willing to share would be appreciated.
Awesome models you created there GhostNova91. Are you going to release soon the UED Marine as well as fixing the models you created before. You can do them if you have some time then release. Thank you.
You've done the DT with a Spear (instead of the dual-scythe), and that's cool and all, but it reminded me of something from an OLD video of SC2-alpha, and I just figured it out: the Protoss Adept.
Could you please bring back that unit? Thanks.
Hi Ghost. I love your assets. Some of them are of particular interest to me, such as the Marine packs. However, as others have stated, there are issues with them.
The Shield versions have the Shield flicker on and off constantly, like 10 times a second.
There seems to be some issue with the lighting or whatnot. Even with the textures properly placed in Assets\Textures\ the Marine models are hideously bright, as if they're not being affected by in-game lighting at all.
When standing idle, the Marine model appears as if halfway through a running pose.
Great work though, other than the issues, the Marines (and the Firebat) look fantastic. I'd love to see some of the issues ironed out, when you get the chance.
Oh, and the shields flicker about on and off unfortunately D:
The Marines in your 'Marine Pack' seem to have a bugged idle animation *when I switch the Marine unit's model with theirs. Odd, in that with any other unit's model swapped the problem does not persist.