Gates of Darkness v0.5

Details

  • Filename
    Hero_Map_v0.5.SC2Map
  • Uploaded by
  • Uploaded
    Aug 5, 2010
  • Size
    591.83 KB
  • Downloads
    371
  • MD5
    09fe86afb9330ae8df604ad74bb040f5

Changelog

v0.5
- Fixed the creep generation on the Summoner
- Thor model changed to CE
- added a game variant for battle.net. DO NOT PUBLISH THE MAP!
- Changed vision for players. Entire map is no longer revealed, but the cross including the 8 lanes is. Once wave 51 is reached and final 2 lanes open, entering the lanes will reveal them. Final boss area is not revealed (will be once a boss is added), has to be seen using your units own LoS
- Phase Assasin not able to "Phase Strike" invulnerable and item targets (So that he cant get past the force walls)
- Fixed the issue of the Time Distort cooldown being triggered after learning it
Biggest changes:
- All stats nerfed down to 75% of their original bonuses
- This was made because you can now use chat messages to buy stats (-agi 30, for example, or "-int max" to use up all your minerals)
- Waves now work as they will work in the final version! (Number tweaking excluded) This means that every 10 waves, the unit types spawning will change, wave 31-40 spawn all races in rotation (31 toss, 32 terr, 33 zerg. 34 toss...), and waves 41-50 now spawn a mix. Wave 50 is the maximum
- Added the 2 "final lanes", which includes the unit composition of waves 40+, but the units inside are stronger for each player there is. Units keep respawning in each lane untill 250 kills are reached, which opens up the next area.
- Leaderboard to track kills in the last 2 waves added.
- Area after final waves added. Includes beacons which have to be killed to take down the force walls leading to the boss.
- Final Boss area added
- Boss not included. Placed a substitute Hive with 30k health which will trigger victory when killed.
- Added force walls to block off all paths that don't lead to the initial 8 lanes. Also added force walls around the nexus which will die after the last player has chosen a hero (so that the game cant start before everyone picks a hero. After 45 seconds walls die anyway, in case of AFK players)

v0.4
- Fixed "The Summoner". Was in the map before, but not palced nor usable ingame. Now a fully functioning hero.
- Experience sharing when the summoners units kill someone (thats how i fixed him)
- Removed level 2 power overwhelming, it was pointless
- Changed the model for Phase Strike. It now uses the "DarkBlinkIn" model for both the end and starting of the teleport (to remove the partial stalker that was in the BlinkOut model). Phase Strike level 3 and Phase Massacre level 2 still use the Feedback Impact model as the ending of their teleport

v0.3
First one to be uploaded....

sorry, dunno what caveats are xD
If its supposed to mean something like "bugs", then this:
- Warpgates can be destroyed by certain AoE spells
- Destroyer loses all shield when casting Mass Destruction O.o Will have to look into that, happened to my friend in multiplayer.