Changes and improvements: V. C.3.3: * Guardian move-to-attack problem fixed * Changed AI, increased difficulty on Maps 9/10 * Added Hero designation/flag to: Gantrithor, Kerrigan, Raynor, Chrysalis * Fixed Dark Templar damage upgrade amount * Fixed Zealot weapon upgrade * Fixed Zerg Hero Icon frame * New Hero Icon for Queen of Blades, Chrysalis units * Map 10 brutal ending fixed * Fixed Devourer & weapon * Fixed Hyperion upgrades Map 10 * Fixed Pl.1 Supply issues Map 10 V. 3.2: * Restored animations for Buildings with Queue of 3 and Terran Add-ons * Fixed Hydralisk attack animation * Scarabs no longer count as lost units * Fixed sounds on Map 10 * Added portraits to transmissions on maps 7 & 8 * Fixed Hallucination ability problem on map 7 & 8 * Corrected damage/rate of the Hyperion and Battlecruiser * Removed a ramp on Map 10 * Added Epilogue for Map 10 * Restored SC1 sounds for Zealot, Scout, High Templar * Restored music Map 6 and start of Map 6 * Fixed pathing issues on map 5 * Fixed terrain issues on map 4 * Fixed Creep Colony animations * Fixed AI on all maps V. 3.1: * BASE UPGRADE BUILDINGS INCREASED QUEUE TO 3 - base Ground/Air armor, Shield upgrades can be stacked * Fixed Zeratul's Health/Shields to SC1 levels * Fixed shield damaging issue (full dmg to shields vs. reduced/other dmg to no shields) for all units * Battlecruiser/Hyperion weapon speed lengthened to compare with SC1 levels * Fixed camera problems in maps 1-5 * Removed Medic/Goliath upgrades (map 10) * Changed Cerebrate death animation * Fenix (Dragoon) shield icon and # for shield l. 1 fixed V. 3.0: * UPGRADE BUILDINGS HAVE SINGLE QUEUE FOR EACH TEAM - only one upgrade at a time per building * UPGRADE AND BUILD TIMES UNIFIED FOR ALL TEAMS - ALL upgrade and build times reset to SC1 levels (except 'base' upgrades below) * LIFE, BASE WEAPON, SHIELD UPGRADE TIMES SCALED FOR ALL TEAMS - time to level 1 ~= 1/2 to level 2 ~= 1/3 of time to l. 3 * Map 6: Included Pickups; Map is the same layout with similar unit amounts & positions; map pathing/event timing may vary from SC1 Caveats/ bugs / issues: * Sunken Colony may have animation issues * Archons, firebats and tanks can't damage units that are under Dark Swarm * Each nydus is connected to all the others * Some hotkeys may still be missing * wanted to play final Protoss movie at the end of campaign; did not work ______________________________