SC1 Mod v. C.2.2 .zip
Details
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FilenameMod_v._C.2.2.zip
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Uploaded by
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UploadedNov 2, 2011
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Size81.97 MB
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Downloads45,837
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MD5683767737885073e072e3218c05728a6
Changelog
Extract this Mod file to the folder Program Files/Starcraft II/Mods. If you have a previous version of the Mod you want to keep do not replace the old versions until you have moved or saved them in another location.
Improvements:
V. C - V. C.2:
- Siege Tank no longer causes error.
- Zerg Spine Colony no longer leaves animation remnant.
- Autocasting Units: Shield Battery, Reaver, Carrier.
- Zerg Queen and Defiler Upgrades work correctly.
- Zerglings and Scourge have correct costs as well as number spawned (2).
- Parasite ability works properly.
- Easter eggs on certain maps.
- New Doodads
- New Zerg-ish Critter
- Model changes to Cerebrate and Aldaris Portrait
- Corrected costs/names for Leg Enhancements/Charge, Archon Merge, Robotics Upgrades
- Corrected Tassadar Hallucination Ability, Dragoon voice, Dominion Attacks and trigger in Map 5
- Corrected Volume error on Spine Crawler weapon Impact; possibly some other related error may show (grr.)
- MOD AND ALL MAPS 'LOCALIZED' - NO MORE NAME ERRORS (I hope).
- New version of Cerebrate w/sounds - Final version (?)
- Subtitle corrections
- Sunken Colony size changed, renamed, attacks w/o error now - fully corrected
- Restored original SC1 background in briefings
- Eliminated blackness at map edges
- Gave Tassadar the Karass attack
- Various other changes/corrections
- Corrected/revised errors with models: Chrysalis (both), High Templar, Guardian
- Zerg costs for Creep Colony + Sunken Colony + Spore Colony 'fixed' [to a degree]
- Fixed Extractor cost
- Fixed 'Salvaged' msg
- Other small map corrections
V. C.2.2:
- Corrected Creep Colony/Spine/Spore costs
- Corrected issues with Young Chrysalis and Mature Chrysalis
- Corrected issues with High Templars and Hallucinations of them
- Other small map corrections/changes
'Final' Version? - I probably won't work on this much more so that I can focus on the next 5 maps... unless I find more errors while doing so.
* USE WITH THE Maps v.C.2.2 - Will not work correctly without this.
- Tassadar 'walks' while floating. (I could not find a way to get him to keep his legs still while his Templar floaty shadow worked.)
- Error with Science Facility after it's destroyed.
- Shield Battery has small issues
- Sunken Colony may have animation issues
- Some Subtitle issues may persist
- Issue with Sentry Gun
Use these Maps at your own risk. If you find an error please let me know I can try and fix it.