SC1 Protoss (The Fall) Maps 1-5 .zip C.2.1

Details

  • Filename
    Maps_v._C.2.1.zip
  • Uploaded by
  • Uploaded
    Oct 31, 2011
  • Size
    17.45 MB
  • Downloads
    29,378
  • MD5
    a6352871039075fa83fe21db36f10b30

Changelog

Extract this Maps file to the folder Program Files/Starcraft II/Maps. If you have a previous version of the Maps you want to keep do not replace the old versions until you have moved or saved them in another location.

Improvements:

V. C:

  • Siege Tank no longer causes error.
  • Zerg Spine Colony no longer leaves animation remnant.
  • Autocasting Units: Shield Battery, Reaver, Carrier.
  • Zerg Queen and Defiler Upgrades work correctly.
  • Zerglings and Scourge have correct costs as well as number spawned (2).
  • Parasite ability works properly.
  • Easter eggs on certain maps.
  • New Doodads
  • New Zerg-ish Critter

V. C.1:

  • Model changes to Cerebrate and Aldaris Portrait
  • Corrected costs/names for Leg Enhancements/Charge, Archon Merge, Robotics Upgrades
  • Corrected Tassadar Hallucination Ability, Dragoon voice, Dominion Attacks and trigger in Map 5
  • Corrected Volume error on Spine Crawler weapon Impact; possibly some other related error may show (grr.)

V. C.2:

  • MOD AND ALL MAPS 'LOCALIZED' - NO MORE NAME ERRORS (I hope).
  • New version of Cerebrate w/sounds - Final version (?)
  • Subtitle corrections
  • Sunken Colony size changed, renamed, attacks w/o error now - fully corrected
  • Restored original SC1 background in briefings
  • Eliminated blackness at map edges
  • Gave Tassadar the Karass attack
  • Various other changes/corrections

V. C.2.1:

  • Corrected/revised errors with models: Chrysalis (both), High Templar, Guardian
  • Zerg costs for Creep Colony + Sunken Colony + Spore Colony 'fixed' [to a degree]
  • Fixed Extractor cost
  • Fixed 'Salvaged' msg
  • Other small map corrections

'Final' Version? - I probably won't work on this much more so that I can focus on the next 5 maps... unless I find more errors while doing so.

* USE WITH THE Mod v.C.2.1 - Will not work correctly without this.

  • Tassadar 'walks' while floating. (I could not find a way to get him to keep his legs still while his Templar floaty shadow worked.)
  • Error with Science Facility after it's destroyed.
  • Shield Battery has small issues
  • Sunken Colony may have animation issues
  • Some Subtitle issues may persist
  • CREEP COLONY/SUNKEN COLONY/SPORE COLONY COST: Somehow I couldn't get these numbers to be fixed but the overall cost is the same; Creep Colonies should cost 25 minerals, upgrade to spore/sunken should be 100, total 125 cost. Advantageous if you are Zerg as if you cancel build of a Creep Colony you will only lose 4 minerals or so instead of 8 if the cost were 50. You receive a full 100 back if you cancel spore/sunken.

Use these Maps at your own risk. If you find an error please let me know I can try and fix it.