SC1 Protoss (The Fall) Maps 1-5 .zip C.2.1
Details
-
FilenameMaps_v._C.2.1.zip
-
Uploaded by
-
UploadedOct 31, 2011
-
Size17.45 MB
-
Downloads29,378
-
MD5a6352871039075fa83fe21db36f10b30
Changelog
Extract this Maps file to the folder Program Files/Starcraft II/Maps. If you have a previous version of the Maps you want to keep do not replace the old versions until you have moved or saved them in another location.
Improvements:
V. C:
- Siege Tank no longer causes error.
- Zerg Spine Colony no longer leaves animation remnant.
- Autocasting Units: Shield Battery, Reaver, Carrier.
- Zerg Queen and Defiler Upgrades work correctly.
- Zerglings and Scourge have correct costs as well as number spawned (2).
- Parasite ability works properly.
- Easter eggs on certain maps.
- New Doodads
- New Zerg-ish Critter
V. C.1:
- Model changes to Cerebrate and Aldaris Portrait
- Corrected costs/names for Leg Enhancements/Charge, Archon Merge, Robotics Upgrades
- Corrected Tassadar Hallucination Ability, Dragoon voice, Dominion Attacks and trigger in Map 5
- Corrected Volume error on Spine Crawler weapon Impact; possibly some other related error may show (grr.)
V. C.2:
- MOD AND ALL MAPS 'LOCALIZED' - NO MORE NAME ERRORS (I hope).
- New version of Cerebrate w/sounds - Final version (?)
- Subtitle corrections
- Sunken Colony size changed, renamed, attacks w/o error now - fully corrected
- Restored original SC1 background in briefings
- Eliminated blackness at map edges
- Gave Tassadar the Karass attack
- Various other changes/corrections
V. C.2.1:
- Corrected/revised errors with models: Chrysalis (both), High Templar, Guardian
- Zerg costs for Creep Colony + Sunken Colony + Spore Colony 'fixed' [to a degree]
- Fixed Extractor cost
- Fixed 'Salvaged' msg
- Other small map corrections
'Final' Version? - I probably won't work on this much more so that I can focus on the next 5 maps... unless I find more errors while doing so.
* USE WITH THE Mod v.C.2.1 - Will not work correctly without this.
- Tassadar 'walks' while floating. (I could not find a way to get him to keep his legs still while his Templar floaty shadow worked.)
- Error with Science Facility after it's destroyed.
- Shield Battery has small issues
- Sunken Colony may have animation issues
- Some Subtitle issues may persist
- CREEP COLONY/SUNKEN COLONY/SPORE COLONY COST: Somehow I couldn't get these numbers to be fixed but the overall cost is the same; Creep Colonies should cost 25 minerals, upgrade to spore/sunken should be 100, total 125 cost. Advantageous if you are Zerg as if you cancel build of a Creep Colony you will only lose 4 minerals or so instead of 8 if the cost were 50. You receive a full 100 back if you cancel spore/sunken.
Use these Maps at your own risk. If you find an error please let me know I can try and fix it.