SC1 Mod v.C.1 .zip
Details
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FilenameSC1Mod_C.1.zip
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Uploaded by
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UploadedOct 2, 2011
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Size88.65 MB
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Downloads4,982
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MD50fedf204a99d7e8470d7bbf75bc7f87b
Changelog
Extract this Mod file to the folder Program Files/Starcraft II/Mods.
Improvements: V. C:
- Siege Tank no longer causes error.
- Zerg Spine Colony no longer leaves animation remnant.
- Autocasting Units: Shield Battery, Reaver, Carrier.
- Zerg Queen and Defiler Upgrades work correctly.
- Zerglings and Scourge have correct costs as well as number spawned (2).
- Parasite ability works properly.
- Easter eggs on certain maps.
- New Doodads
- New Zerg-ish Critter
V. C.1:
- Model changes to Cerebrate and Aldaris Portrait
- Corrected costs/names for Leg Enhancements/Charge, Archon Merge, Robotics Upgrades
- Corrected Tassadar Hallucination Ability, Dragoon voice, Dominion Attacks and trigger in Map 5
- Corrected Volume error on Spine Crawler weapon Impact; possibly some other related error may show (grr.)
* USE WITH THE Maps v.C.1 - Will not work correctly without this.
- Tassadar 'walks' while floating. (I could not find a way to get him to keep his legs still while his Templar floaty shadow worked.)
- Errors in Terran Maps 8 & 10 (?)
- Error with Science Facility after it's destroyed.
- Error at start of Map 5 Protoss.
- Shield Battery has small issues
Use these Maps at your own risk. If you find an error please let me know I can try and fix it.