SC1 Mod v.C.1 .zip

Details

  • Filename
    SC1Mod_C.1.zip
  • Uploaded by
  • Uploaded
    Oct 2, 2011
  • Size
    88.65 MB
  • Downloads
    4,982
  • MD5
    0fedf204a99d7e8470d7bbf75bc7f87b

Changelog

Extract this Mod file to the folder Program Files/Starcraft II/Mods.

Improvements: V. C:

  • Siege Tank no longer causes error.
  • Zerg Spine Colony no longer leaves animation remnant.
  • Autocasting Units: Shield Battery, Reaver, Carrier.
  • Zerg Queen and Defiler Upgrades work correctly.
  • Zerglings and Scourge have correct costs as well as number spawned (2).
  • Parasite ability works properly.
  • Easter eggs on certain maps.
  • New Doodads
  • New Zerg-ish Critter

V. C.1:

  • Model changes to Cerebrate and Aldaris Portrait
  • Corrected costs/names for Leg Enhancements/Charge, Archon Merge, Robotics Upgrades
  • Corrected Tassadar Hallucination Ability, Dragoon voice, Dominion Attacks and trigger in Map 5
  • Corrected Volume error on Spine Crawler weapon Impact; possibly some other related error may show (grr.)

* USE WITH THE Maps v.C.1 - Will not work correctly without this.

  • Tassadar 'walks' while floating. (I could not find a way to get him to keep his legs still while his Templar floaty shadow worked.)
  • Errors in Terran Maps 8 & 10 (?)
  • Error with Science Facility after it's destroyed.
  • Error at start of Map 5 Protoss.
  • Shield Battery has small issues

Use these Maps at your own risk. If you find an error please let me know I can try and fix it.