Enslavers Redux 4.02

Details

  • Filename
    Enslavers_Redux_402.zip
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  • Uploaded
    May 11, 2018
  • Size
    330.44 MB
  • Downloads
    275
  • MD5
    3f9c8bbbb10c5cd8c6782deb777cb83f

Changelog

Changelog for Enslavers Redux

Enslavers Redux Version 4.02

Changes/Bug Fixes


Global

  • Fixed extra notes about upgrades being available you already acquired in Episode I from appearing
  • Fixed a potential issue that occurred where normal Marines may have a "shield" icon appear when the Commander gets his shield upgrade
  • Fixed an issue with some Hatcheries in Episode III that may not generate creep when you have Malignant Creep applied
  • Fixed an issue with either the "fire" effect not working or damage/regeneration issues when the Commander moves around if the JetPack is found
  • Various other smaller fixes

Campaign Launcher

  • Fixed a bug that didn't launch the Epilogue missions correctly
  • Fixed an issue in saving the "Use BW Sounds" not applying correctly

Terran02

  • Made a few vital doors untargetable from Breach Charges, should you have any left, in order to prevent a story-paradox.

Terran04a

  • Fixed a bug that allowed any units other than the Commander to pick up the Jet Pack

Terran05a

  • Fixed an issue with Mojo not getting upgrades applied and having two sets of weapons

Terran06a/b

  • Added an AI to both the Torrasque and the Mothership in 6a/b respectively that will seek out targets to attack if they somehow get stuck or sidetracked
  • Fixed a bug that could have the victory screen music continue when viewing the end cutscene of the campaign

Protoss01

  • Fixed some missing upgrades/units being applied to the Commander's base from decisions in Episode I

Protoss02

  • Carriers and Arbiters are no longer available here

Protoss05a

  • Fixed an issue where Eredas wasn't getting upgrades applied

Zerg01

  • Fixed an issue where Zagara wasn't getting upgrades applied

Zerg02

  • Fixed a bug that wouldn't let you control the Infested Command Center you get after a decision with the Gray Tiger

Zerg05a

  • Prevented an issue to the final cutscene by forcefully disabling the "lift" ability on Hybrids

Zerg06a/b

  • Added a preventative measure to forcefully blink/warp Ulrezaj back into the canyon "trench run" to the temple if he gets sidetracked and veers too far from his lane

Epilogue01

  • Fixed a bug that didn't apply the Banshee/Hellion units on your decision back in Episode 1
  • Added a better metric that will keep the civilians "hidden" in their locations until the area is free from Zerg, in order to help them survive when they appear instantly