Fixed extra notes about upgrades being available you already acquired in Episode I from appearing
Fixed a potential issue that occurred where normal Marines may have a "shield" icon appear when the Commander gets his shield upgrade
Fixed an issue with some Hatcheries in Episode III that may not generate creep when you have Malignant Creep applied
Fixed an issue with either the "fire" effect not working or damage/regeneration issues when the Commander moves around if the JetPack is found
Various other smaller fixes
Campaign Launcher
Fixed a bug that didn't launch the Epilogue missions correctly
Fixed an issue in saving the "Use BW Sounds" not applying correctly
Terran02
Made a few vital doors untargetable from Breach Charges, should you have any left, in order to prevent a story-paradox.
Terran04a
Fixed a bug that allowed any units other than the Commander to pick up the Jet Pack
Terran05a
Fixed an issue with Mojo not getting upgrades applied and having two sets of weapons
Terran06a/b
Added an AI to both the Torrasque and the Mothership in 6a/b respectively that will seek out targets to attack if they somehow get stuck or sidetracked
Fixed a bug that could have the victory screen music continue when viewing the end cutscene of the campaign
Protoss01
Fixed some missing upgrades/units being applied to the Commander's base from decisions in Episode I
Protoss02
Carriers and Arbiters are no longer available here
Protoss05a
Fixed an issue where Eredas wasn't getting upgrades applied
Zerg01
Fixed an issue where Zagara wasn't getting upgrades applied
Zerg02
Fixed a bug that wouldn't let you control the Infested Command Center you get after a decision with the Gray Tiger
Zerg05a
Prevented an issue to the final cutscene by forcefully disabling the "lift" ability on Hybrids
Zerg06a/b
Added a preventative measure to forcefully blink/warp Ulrezaj back into the canyon "trench run" to the temple if he gets sidetracked and veers too far from his lane
Epilogue01
Fixed a bug that didn't apply the Banshee/Hellion units on your decision back in Episode 1
Added a better metric that will keep the civilians "hidden" in their locations until the area is free from Zerg, in order to help them survive when they appear instantly