Enslavers Redux 4.00.17 (BETA Testing - Episodes 1 and 2)

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  • Filename
    Enslavers_Redux_40017_EP12_BETA.zip
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    Jun 29, 2017
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    92.85 MB
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    30cd5f3121b5eac7fac220466a86cd84

Changelog

Changelog for Enslavers Redux

Enslavers Redux Version 4.00.17 (BETA)

Changes/Bug Fixes


Global

  • Episode 1's Terran campaign now has a slightly different top left hud display.  You can now keep track of not only total Palladium/Iridium, but the "current" amount of each by "total" amount to be found on a per map basis, available right at map load, so you know how much is left to get.  This is important as Palladium/Iridium pickups will now DISAPPEAR from being picked up depending on what the total # of each you have already found from each map, which prevents over-pickups
  • The Commander in Episode 1 will now potentially start with his max upgrades for that mission if you already have found the requirements of max Palladium/Iridium for that mission.  You may need to still find more in that map if you failed to find all of them that are available there, but if he already has enough to satisfy the mission cap for his upgrades from other maps found, he will start at full upgrades, as well as what is available at the Black Market Compound.  Some maps cannot go beyond certain upgrade caps (refer to the Episode Guide to find out what these caps are)
  • Episode 2's Protoss campaign now has a slightly different top left hud display.  You can now keep track of not only total Experience/Artifacts, but the "current" amount of each artifact by "total" amount to be found/earned on a per map basis, available right at map load, so you know much is left to get/earn.  This is important as Artifacts will now DISAPPEAR from being picked up depending on what the total # you have already found from each map, which prevents over-pickups.  For experience, you can now see what the mission cap is, compared to what your total already is.  Zeratul cannot surpass his mission cap, even if he is way way over-leveled from completing the game.
  • Zeratul in Episode 2 will now potentially start with his max level/abilities for that mission if you already have found the requirements of max experience/artifacts for that mission.  You may need to still find more artifacts in that map if you failed to find all of them that are available there, but if he already has enough to satisfy the mission cap for his artifact upgrades from other maps found, he will start at whatever full upgrades are available.  As for his experience, if his cap was set at Level 5 for example, and his experience says he can go up to Level 7, he will only be at Level 5 and will not gain any further experience in that mission until he plays a mission that allows further levels higher.  You can refer to the Episode Guide to find more about these caps and what they are on a per level basis.
  • Fixes an issue with Zeratul Artifact upgrades in Episode 2 where if you replay missions where certain caps were met you may skip the option to upgrade an ability.  The proper mechanics should now be met that at any mission, at regular intervals of finding 3 artifacts, you will be presented with a dialog box to upgrade 1 of 2 (or just 1) abilities.  If you are replaying an older mission where that ability is not available to you because of level caps (such as Mission 1 where you only are up to level 3), but you choose to upgrade Shadow Blade, that upgrade will still count, but only in missions where Shadow Blade is available to be used.
  • Added some issues where Zeratul killing Defilers wasn't giving him more than +1 exp in Episode 2.
  • Added proper new Eredas wireframe/unit/shield icons for unit in Episode 2.
  • Fixed an issue with Master Nerazim Cloaking on certain levels that may cause Zeratul to gain irregular shield regeneration than other levels and no life regeneration (should be at a rate of +6/sec for shields and +3/sec for life while cloaked)

Map Launcher

  • Added a "Clear Data" button on the main menu.  This will allow players to clear their entire game data, allowing new playthroughs without using current hero levels/items found and achievements attained.  Be warned, this is permanent without backing up your bank file manually.

Terran03

  • Added some new visual doodads and a slight addition dialog of why you can't attack the energy tower to stop the Cerebrate for B canon victory. (Trivia Note - This is while produced slightly differently, the same type of barrier produced by these crystals from knowledge given by Duran, as seen in Protoss04a).

Protoss04a

  • Added a visual effect for the Dark Dragoon's auto-cast ability
  • Fixed Eredas Hardened Shields behavior not working again due to a unit/model update.

Protoss05a

  • Fixed Eredas Hardened Shields behavior not working again due to a unit/model update.

Protoss 06a/b

  • Fixed a bug that if you skipped the opening cutscene too early it would prevent the Protoss bases, including Ulrezaj himself, from actually launching their attack waves against you