Empire Builder (The official mod) 6.4

Details

  • Filename
    Empire_Builder_6.4.SC2Map
  • Uploaded by
  • Uploaded
    Nov 22, 2012
  • Size
    8.80 MB
  • Downloads
    330
  • MD5
    2d46988c2ad084b06222f3d2dba54b73

Changelog

5.2

Fixed a bug where Farm 2 and Hardpoint Cannon generated 11 supply each.

5.3

New - Reveals entire map for a split-second to allow everyone to know where all Oil/Uranium nodes are at start - Increased Government type "Technocracy" credit debuff to -30 from -20 (the bonus tech doesn't feel justified otherwise) - When Bankrupt, Labratories will no longer produce science OR cost upkeep - Changed map textures. Now more clearly defines cliffs (and looks much more like the planet from the loading screen!)

Bug fixes and 4.9 fixes - Fixed incorrect text for Barracks. - Fixed 4.9 hotkey conflicts (Riflemen/Recon), (low density Housing/medium density Housing) - Removed strange 4.9 code that (apparently) doubled your current income from owning an Oil Power Plant - Terrans are now called "Terran Colonists" instead of "Terr (Unnamed)"

5.4

- Removed "Hostile" (Player 15) Defender and replaced with lava crabs (as it was weird having a random Terran attack you) - Added "Classic" game mode (planning on adding a Tutorial in the future). - -> With any luck, this will fix my issue with the computer not properly appearing in the lobby. (For user: Solost) - For Convinience, Banks can now send credits (as holding down a key to send 10k credits is faster than clicking with the mouse) - Renamed "Garden Zerg" to "Native Zerg" - Added "Queen's Pet Terran" at the MegaHive. Similar to Jackety Goul but on the Native Zerg faction.

5.5

- While probably not an issue, reduced the number of triggers checking when any unit dies from 4 to 1 (may improve performance) - Made it so the Rifle Turrets can upgrade to Gatling Turrets, at a combined cost of 50 credits more than building one outright - -> spent 3 hours working around a Galaxy Editor bug arising from creating a unit from a "mutation" such as the turrets... - Changed model for Gatling Turrets to "Sentry guns", renamed them to "Auto Turrets" - Changed model for 75mm Cannon to "Drakken Laser Drill" (0.11 scale). - Severely slowed down "Queen's pet Terran" and made a nasty response from the Native Zerg if he dies.

  • Victory Conditions - allied victory! - Made it so you can only win by being allied with every active player after destroying the Native Zerg (if I did it right...) - When "Disable AI" is selected, every player is set to neutral with each other and must use diplomacy to ally with everyone. - (again, if I programmed it right) Allied victory will work if the only unallied player is eliminated from the game.
  • Anteep Additions: Got ahold of Anteep and received some trigger fixes from his version of 5.0! - More late-game air. (added his 2 extra waves, as well as 4 more of my own) - His fix for the missing Zergling wave integrated (similar to mine from previous versions, but starts later)

5.6

Addressing issues voiced by players: SodaPop & Uthol ---------------------------- - Severely lessened response to killing "Queen's Pet Terran" (was causing early Hydras) * Made easy significantly easier! - -> Tthe time between spawns of hives, pools, and chambers 422 instead of 400 - -> Renamed Easy to "Learner". Made everything spawn later under this difficulty setting. * Made normal slightly easier. - -> Tthe time between spawns of hives, pools, and chambers 320 instead of 310 ---------------------------- Other improvements ---------------------------- * Made Hard harder. - -> Moved some late-game waves to "Hard" mode and up * Made Ultra Hard harder. - -> Added some waves to "Ultra Hard" mode only *Turrets - Improved tooltips for all turrets. - Renamed "75mm Cannon" to "Cannon Turret". - Changed animation for Auto-Turret (was using old sentry animation, now has no sound however...) - Fixed a bug where the Hellfire missile pods wouldn't fire/work. *Buildings - Changed model for "Tower" so now it doesn't look like it has a 2.5x2.5 footprint. - Changed model for "Settler" so instead of a frowning face it's now a truck. - Changed Settler sounds from SCV to Vulture. Changed portrait as well. * VICTORY CONDITIONS * - If any player owns zero (0) units and buildings, they will now be defeated. - If any player with 1 or more units disbands their remaining units, they will also now be defeated. - Capitals no longer disband, they now explode!

5.7

*Minor fixes - Model for Auto-Turrets fixed - Model for SAM sites fixed - Auto-cast for market disabled (it was never working, a failed attempt I will revisit later)

5.8

*Improved Air! (For user: Roflcopter) - Carpet Bomber: Rate of Fire increased to 0.5/sec from 6.0/sec - Carpet Bomber: Damage decreased to 4 from 40 (1.33 dps increase overall) - Fighter: Movement speed increased to 4.5 from 4. Acceleration increased to 2 from 1.5) - Fighter: Damage increased to 120 from 55 (added 2x damage against armored) - Fighter: Rate of fire decreased to 6/sec from 3/sec (1.67 dps increase overall) - Attack Helicopter: Rate of Fire incresed to 2/sec from 4/sec - Attack Helicopter: damage decreased from 40 to 24 - Scout Helicopter: Rate of Fire incresed to 0.5/sec from 1/sec - Scout Helicopter: damage decreased from 12 to 7

*Less Zerg air early, more later. - Lessened the quantity of Zerg flyers (having them slowly ramp up instead of spawning in mass groups) - Added more Zerg flyers for the very late game (normal difficulty and up). *Terrain Changes - Made bottom right more defensible - one way in and out!

5.9

- Fixed a bug where players had a default handicap of 50%. Set to it's intended 100% - "Bored" triggers removed (were being used to troll, not original intention) * Changes to the Queen (For user: Golo) - I didn't like how the only thing that could attack Kerrigan was hardpoint cannons, so her range has been reduced. - -> Attack range reduced from 9 to 2 (because for her size that feels like melee range) * Extra diffuclty setting: Easy (for MaDpRoToSs) - Between Learner and Normal. - Disabled Hives, Pools, and Chambers on Learner, moved "easy timer" to easy from learner - Drasticaly slowed the ramp-up of the Zerglings on Learner and Easy difficulty

@ User: MassEffect (NA server) - Bwahahaha! "Fix your map or I'll have it pulled" hahaha

5.10

Minor Update ---------------------------- - Added a few "How To Play" screenshots - Renamed map to "the official mod" from "the implamented mod" (intentionally mispelled to reference hot coffee mod)

5.11

* Bankrupcy is now super-bad! - To counter the bank's capacity to loan (since I'm still undecided on if that's OP or not) I've added a "unmaintained" debuff - -> Unmaintained: effect = a 0.3/sec loss of HP for all structures (including Oil, Oil wells, and Uranium!). - - -> unmaintained: (Definition) When an empire is bankrupt it's citizens can barely afford to support themselves, as such frivilous things are ignored, such as the upkeep and maintenance of homes and work places (since feeding, clothing, and paying rent is more important than fixing the broken sink, shower, dishwasher, or that water main which may-or-may-not burst at any minute) * Models fixed - The transition from Oil to "Oil Well" now creates a structure that looks more like an oil well/refinery.

The "Cannon Turret" has a health bar 6x the size of the unit (no known fix).

The Terrain needs some work, as some places are incredibly easy to defend and others are absolutely terrible.  (Looking for anyone willing to help with both painting and balancing)