This is a hero battle/ simplified macro type map, where Zerg fight Protoss in an open arena. There are no closed bases, extensive tier systems, or tiresome deny plays: the game revolves around control of cocoons, neutral eggs which are used by both sides for resources and units. Zone control is achieved through the establishment of support structures in predetermined locations and the placement of disposable minions.
To win the round, a team must kill all of the other team's heroes. The game can restart with unlimited rounds.