DoomsdayClock

This was made for the "create a clock" contest, and for my own learning purposes. It is an effect using triggers only, that displays a timer in an aesthetically pleasing manner (multiple clocks being sucked up by a vortex), then kill a unit when the timer reaches zero. I have made it as easy as i could for bringing it into your map (copy the triggers, and follow the instructions). This makes heavy use of text tags, some 'random' variables, and a short actor sequence for killing a unit when the timer reaches zero.

I have commented a lot of the triggers, enjoy!


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About This Project

  • Project ID
    23398
  • Created
    May 9, 2010
  • Last Released File
    May 9, 2010
  • Total Downloads
    422
  • License

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