Changelog

Single Player Demo .2 release: -Terran AI improvements: 1) intelligent use of all buildings (except supply depot) 2) use of refineries 3) Desperate AI now use booms

-Decreased base size from 30x24 to 24x24. Purple bases are now on the left side of the map, and yellow are on the right side of the map, suggesting which team you spawn for. - Improved map visuals. - Improved ending visual. - Removed the "End game in defeat/victory" trigger. It already tells you... just open the dialog and go, or alt-F4 to exit Starcraft altogether (which is much more convenient while Bnet is down.) - Removed Desert Fortress Shields, and reduced the HP of the silo slightly (if you're gonna repair it, get on it.) - The individual price of hellions has been increased by decreasing the output of engineering bays and increasing the cost of supply depots. - Fixed the Static Time Filter so that it moves correctly. I guess it should be called a kinetic time filter now... except that its still static in the 4th dimension, which is its frame of reference anyhow. 0.o


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