DaveSpectre's Assets
I do all kinds of different kitbashes and retextures.
I am currently struggling with burnout and I am learning to live in some healthy balance. That means I will not release models very often, but sometimes I will make some when I feel like it. So I guess you could consider me semi-retired ? Anyway, I am not doing any requests for the moment, until my mind is healed, which might take a long time. So please do not ask any requests of me, no exceptions (Asking for a fix if model is broken is not a problem). But I still want to do at least some models and share them with you. Hopefully you will find some of them useful :)
Stay healthy and don't forget to rest regularly ! :)
Here you can find a list of models I want to make one day (Note that there is no order to this list): Models I want to make
I would also love to continue making story maps that would include my own models (But that's probably only a dream now. I have very little time and energy for that).
And last but not least, I'd really love to do more commander concepts with videos, because people seem to love those, of course those would require additional models and lot of them. You can find the list of potential commander concepts that I currently have in mind here: List of potential Commander Concepts (on the bottom of the page).
Original credits go to Activision Blizzard and their respective authors. Most of my stuff is made from their models, textures and voicelines, which means, don't use my assets for any commercial purposes. Otherwise you are free to use my models as you want including edits. Crediting is not necessary as long as you don't claim the model as your own. For edited models, I'd like to be credited as original author.
In reply to DaveTheSpectre:
actually the unsiege animation is missing, if I remember correctly you tried to do that for me some time ago, but you couldn't because the model wasn't compatible with the program you use or something like that
In reply to zarxiel93:
Yep, exactly, that thing gets broken in Blender like many other.
Hi, Really love your models,
I see you have some models from Gestalt zero,
is there any way to extract these models from
nexus coop?
In reply to xujunnju:
Those models were made by Dave. The rest were by other creators.
In reply to xujunnju:
My models can be downloaded here, the rest could be extracted if you have the mod for nexus coop.
In reply to DaveTheSpectre:
Hi, Dave,
Really thank you for your reply,
do you know where I can download the Nexus Coop mod?
In reply to xujunnju:
I don't believe that the Nexus Coop mod is public. It may be, but I'm uncertain that the developers would leave it open.
EDIT: I did some research, and yes, the core Nexus Coop mod is private, so any models, data, et cetera held within it, cannot be extracted by the general playerbase.
i wish you make tychus(heavy marine) with flame thrower or electronic charger somethin..
In reply to 떡방왕김떡방:
Tychus' model can't be edited in Blender.
In reply to DaveTheSpectre:
Vastan managed to fix the Dark Templar. And we discussed briefly whether Tychus could be as well. Who knows if he'll try to undertake such a feat, after the smashing success of a fixed DT.
In reply to CerberusSC2:
Maybe
February 31? There is no such day.
In reply to chekagranati:
Thank you for letting me know. It is fixed now.
In reply to chekagranati:
Is a big brain move.
"I will take request the 31 february"
"but don't exist..."
"exactly"
In reply to zarxiel93:
xD Yeah, good move when I decide I don't want to do any requests anymore.
In reply to chekagranati:
MAN, THAT IS SICK! I LOVE THAT SPAWNING POOL (no placement model?)
In reply to zarxiel93:
Yeah, I've come a long way since the old tarpit spawning pool I did for you. Now it is improved and even has animations.
I tried doing a placement model, but for some reason when I tried importing the model into blender with opened placement model, it got misplaced and I don't think I can get it in correct place, so it would look bad in game. Maybe it could be solved by using the non-placement model and using some glaze, I think that might serve as a placement model.
In reply to DaveTheSpectre:
no prob, is still an amazing model :D
In reply to zarxiel93:
I'm glad you like it :)