Tal'darim Slayer - Color Swapped (+ More)

Details

  • Filename
    Slayer_ColorSwapped.zip
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  • Uploaded
    Sep 4, 2021
  • Size
    961.34 KB
  • Downloads
    162
  • MD5
    c8a58a69ab3e1510d28af552e087cad0

Changelog

Slayer's (Tal'darim Stalker's) visuals are one pile of strange things, that I tried to fix to make them more consistent with other units.

 

Textures: For some strange reason the Slayer has permanent red diffuse texture (the painted color) and teamcolorable emissive texture (the glowy parts), which is the exact opposite of all the other Tal'darim units. Some people might like it more that way, but I personally don't, so I did a swapped variant.

 

Ability icons: Slayer has an ability called "Phase Blink" that makes it's next attack after blinking deal 100% more damage. This ability uses the base blink icon, which makes no sense (as all other stalker or DT variants have unique blink icons). It should at least be red to fit with the Tal'darim color scheme. But I think an overall slightly different icon would be better to distinguish it's secondary effect, so I made one. Slayer's also have "Phasing Armor" similarly to Mirages. However the icon of this passive / upgrade uses a recolored version of Nerazim Stalker's upgrade - shield regen after blinking. It makes no sense as the "Phasing Armor" has nothing to do with blink. Thus I made a custom icon for this upgrade.

 

Wireframes: The game contains two variants of wireframes & shield wireframes for the Tal'darim Collection Stalker, but none for the default Tal'darim Stalker. I made the missing wireframes to complete this.

 

Contains:

- Unit model
- Warp-in model
- Unit icon
- Phase blink icon
- Phasing armor (Slayer) icon

- Wireframe & Shield Wireframes
- Required textures

 

Comparision image: