DaveSpectre's Assets
I do all kinds of different kitbashes and retextures.
I am currently struggling with burnout and I am learning to live in some healthy balance. That means I will not release models very often, but sometimes I will make some when I feel like it. So I guess you could consider me semi-retired ? Anyway, I am not doing any requests for the moment, until my mind is healed, which might take a long time. So please do not ask any requests of me, no exceptions (Asking for a fix if model is broken is not a problem). But I still want to do at least some models and share them with you. Hopefully you will find some of them useful :)
Stay healthy and don't forget to rest regularly ! :)
Here you can find a list of models I want to make one day (Note that there is no order to this list): Models I want to make
I would also love to continue making story maps that would include my own models (But that's probably only a dream now. I have very little time and energy for that).
And last but not least, I'd really love to do more commander concepts with videos, because people seem to love those, of course those would require additional models and lot of them. You can find the list of potential commander concepts that I currently have in mind here: List of potential Commander Concepts (on the bottom of the page).
Original credits go to Activision Blizzard and their respective authors. Most of my stuff is made from their models, textures and voicelines, which means, don't use my assets for any commercial purposes. Otherwise you are free to use my models as you want including edits. Crediting is not necessary as long as you don't claim the model as your own. For edited models, I'd like to be credited as original author.
Hi Dave,
I have brought you bad news: some of the Solarite Archon's particles don't fade out in time and can be observed very far away from the actual unit. Like the unit can be offscreen and sometimes i see tiny lines being launched out into the space. It is not "too frequient", but it is consistent. If you require i can let you know my ingame settings.
In reply to totemhokem:
Hello.
That is quite weird. I thought I made that one outside of Blender, so nothing should be broken, just recolored :/
Perhaps not I guess xD
I can try to make a V2 fixed version.
Hi~
Can you also make death models as well?
I am trying to use your model in my mod. But I would need the death m3 files too.
The Aleksander made by siege-tech is a model hyperion without the end parts of the wing. Can you make the death model of it using hyperion death model?
https://www.sc2mapster.com/projects/siege-tech/files/4637952
Also can you make the death model od valkyrie made by Ghostnova too?
Thanks.
In reply to hjg0503:
Hi, I am now able to make death models, but I do not have time to make your requested ones.
If you want, you can try it yourself. I made a tutorial for it:
In reply to DaveTheSpectre:
I understand, thanks anyway.
I am subscribing you youtube channel. I'll try things myself.
Always pleased to see your work~
In reply to DaveTheSpectre:
Thanks, Dave.
In reply to vastanx:
:)
Your creation of the warp-in and placement models is an insane coincidence considering I've gotten back into co-op modding, and one of the main things I've been working on is making Artanis's Warp Harmonization a shared talent. This means that these warp in and placement models you've been making have been insanely useful for filling in the gaps of the co-op protoss roster.
In reply to AngelTechnic:
Glad to help then :)
Hello Dave The Specter, I wanted to ask you if you are interested in 2 more Tosh's Goons model ideas from me?
The first would be a stealth tank, it is a tracked vehicle which has 2 large tracks as drives on the left and right. The driver's cab is from the Cyclone and there are rocket launchers on the right of the driver's cab. There is a radar antenna mounted on the roof of the driver's cab, which has the detector feature.
The Stealth Tank's special ability is that it can camouflage itself while moving and while standing still, but it cannot attack in stealth mode. In addition, he can swap his missiles for Napal Missiles which cause AOE fire damage.
The second idea is based on your Titan - Automated Terran Mech, you could change the weapons of the model so that 3 model variants are created, the first remains as the original model, the second would be a flame thrower and the third would be a rail gun.
The models are of course in the colors of Tosh's Goons.
This is just a question of whether you are interested. If not, then that's ok too.
In reply to hochlordflo:
Hello :)
I am not interested. But the ideas are cool, especially the tank :)
"I will see that the Solarite is recovered safely."
In reply to AngelTechnic:
:O
Hello, I saw your model for the infested diamondback and I would like to know how we put it in the game files to see it when we play Stukov on co-op.
In reply to Romacotta:
You can't override base game assets like that, as it'll only affect the local map/mod you add it to in the assets. The game's files are locked behind Blizzard's closed core files, and so unfortunately, assets are only usable for custom content, not in Blizzard content.
In reply to Romacotta:
Yup, as Cerberus said, my models can only be used for custom maps.
Hello DaveSpectre, this might be embarassing or difficult ask to you, but can you teach me how to model and animate models for SC2?
+edit: Also if you don't mind, making textures for models, too.
In reply to Notybang:
Hi.
First of all, I do not make models from scratch. I do kitbashing, which is basically putting parts of models together.
For that I did some tutorials here: https://www.youtube.com/@davespectresassets5469
If you want to make models and textures from scratch, it's better if you find dedicated videos for that. Same with textures, if you want to edit textures, find a software you like and learn to use that.
I may add some tutorials in the future, but I am struggling to find energy and motivation to do that, so I have no idea when it will be.
That being said, I love to see people wanting to learn ho to make more models for SC2 and I wish you a good luck :) You can start by making some simple stuff, like adding extra decorations to some models and try different things to learn. If you encounter a specific problem, feel free to message me and I will try to help :)
In reply to DaveTheSpectre:
Thank you very much for replying.
I'll do my best :)
In reply to Notybang:
You're welcome :)