Added commands

Cortex Forge Extension Command List v1.1

Key:

[VAR-TYPE DESCRIPTION]indicates a user-input text
*[ ]asterick indicates the input is optional
{VAL1||VAL2||...}indicates optional command parameters
//indicates a comment (not part of command)
" ... "word in quotes means a constant parameter

Prefix Guide:

(none)General command
!Admin command
#Region command
@Unit command
_Doodad (actor) command
$Variable call

Quick Variable Guide:

intinteger
fixedreal number
stringtext, usually for names
colorstring name for player color
presetconstant string parameter

Commands:

New Commands:

General:
  • blacklist add [color PlayerColor]
  • blacklist add -h [string PlayerHandle]
  • blacklist remove [int ID]
  • blacklist list
  • camera [preset CamProperty] *[fixed val]
  • camera reset
  • camera create [string name]
  • camera remove [string name]
  • camera view [string name]
  • camera list
  • camera removeall
  • delay [fixed time] basically "wait", 0s < time <= 300s
  • vision [color Player] {on||off}
  • repeat [int count] [string command_1; command_2; command_3; ...]
  • ui {"game"||"cortex"} {on||off}
  • toggleanon
  • gamesetup save [string name] #[region_name]
  • gamesetup load [string name]
  • gamesetup list
  • gamesetup remove [string name]
  • gamesetup removeall
  • sound [sound name] [volume (0 < vol < 100)] #[region name]
  • sound stop
  • replacemodel [model_source] [model_target]
  • permissions [preset color] [string command] {"allow"||"ban"||"remove"} *{"global"}
Admin:
  • !setting [string setting] [value]
  • !setting list
  • !fruit {[int amount]||"remove"}
  • !xml on||off
  • !soundtrack [soundtrack name] ["ambience"|"music"]
  • !soundtrack stop ["ambience"|"music"]
  • !weather rain|snow|hail|fog|mist|sandstorm|sun [amount (default: 25)] [HDR] #[region]
  • !weather off #[region]
  • !mapbounds #[region]
  • !mapbounds reset
Region:
  • #reveal [string region] [color player] {on||off}
  • #select circle || #select rect
  • #cancel
Unit:
  • @statbars {on||off}
  • @form {rect||circle||star}
    • @form rect {-a||attack} [int row] [int col] [fixed spacing] [fixed angle]
    • @form circle [fixed radius] [fixed angle]
    • @form star [int points] [fixed dist] [int rows] [fixed spacing] [fixed angle]
  • @squad {dynamic||static||fluid}
    • @squad break
  • @subtitle [string text]
  • @cache {[int number]}
  • @undo [int iterations]
  • @copy {+visual};
  • @attach+ {-m} [Actor/Model] [Point_#] [offX] [offY] [offZ] {{-r} [rotX] [rotY] [rotZ]} [SOp1] [SOp2] [SOp3]...
  • @position [x] [y] [z]
  • @tooltip [description]
  • @tooltip sub [description]
  • @actrmsg [actor message]
Doodad (Actor):
  • _doodad [string model]
  • _selectactors
  • _removearea [fixed radius]
  • _clearhalo [fixed radius]
  • _tint [fixed R] [fixed G] [fixed B] [fixed Alpha] [fixed HDR]
  • _scale [fixed X] [fixed Y] [fixed Z]
  • _height [fixed Z]
  • _face [fixed Angle]
  • _modelswap [string model_name] [int variation]
  • _destroy [fixed radius]

Modified Commands:

//Added +val{%} support for certain unit props
//e.g. @maxlife +10
//Allows '0' for max-vitals (e.g. @maxshields 0)

  • @maxlife {+}[fixed val]{%}
  • @life {+}[fixed val]{%}
  • @maxshields {+}[fixed val]{%}
  • @shields {+}[fixed val]{%}
  • @maxenergy {+}[fixed val]{%}
  • @energy {+}[fixed val]{%}
  • @speed {+}[fixed val]
  • @face {+}[fixed angle]
  • @copy {+visual}

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