Enslavers & Dark vengeance Map file

Details

  • Filename
    Enslavers_DarkVengeance.zip
  • Uploaded by
  • Uploaded
    Aug 29, 2014
  • Size
    27.17 MB
  • Downloads
    6,767
  • MD5
    dc9d669a42c5bdcb17cd80b3890ee9f7

Changelog

Release Ver.

- Enemy will not rebuild most of its destroyed buildings.

I see that the campaign is too exhausting and dragging because of AIs rebuilding structures again and again, forcing players to waste an immense amount of time to build a huge army. I changed this so that AI no longer rebuild most of its destroyed buildings and player can take various strategies other than just spamming units to the supply limit.

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- Added observers and overlords to waves.

- Added more units to early waves.

- Dark Vengeance 4b : Tweaked enemy waves so that the map resembles the original one.

- Dark Vengeance 5a, 5b : CPU will no longer try to build photon canons near player's base.

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- Error messages will no longer pop up on top of the screen.

- Mini-map no longer shows unexplored terrains.

- Maximum HP of enemy units will be halved on easy difficulty.

- Cut scenes are added at the end of each mission.

Dark Vengeance

- Handicap option has been added.

Nydus worms, drop pods, warp fields will no longer summon enemy troops within player's base if handicap option is left unchecked.f handicap option is left unchecked.