SC2BW v0.97

Details

  • Filename
    SC2BW_-_0.97.zip
  • Uploaded by
  • Uploaded
    Mar 23, 2011
  • Size
    20.38 MB
  • Downloads
    9,689
  • MD5
    9479f8862a3560bcf957ff0597ac8aec

Changelog

EU/KR PUBLISHERS READ THIS THREAD FIRST PLEASE.
http://www.teamliquid.net/forum/viewpost.php?post_id=7583525

Machine Shop no longer is selected over Units with Drag Box Selection
All Spellcaster Units should be the default selected subgroup
Creep Colony animations completely reworked. will no longer dissapear when canceled and upgrading is visibly obvious
Scan-Move button added for all spellcasters/non-attacking units that previously did not have it
Many improvements to Ghost's Lockdown ability.
Many improvements to custom models
Upgrades can no longer be queued.
Shield Battery can now be activated by Right Clicking a unit onto it.
Hold Position Lurker implemented. as a result Stop Position Lurker was removed. does not require an overlord. simply use hold position on the lurker.
Improved Science Facility Placement Model
Optical Flare and Restoration can no longer be cast on Structures
Optical Flare now suppresses Detection
EMP should no longer affect the Science Vessel that cast it.
Removed Biological Target Filter from Lockdown Ability
New "What" and "Ready" Sounds for many Buildings
Player slots should not be locked anymore.
Ladder Ranking should persist over all maps correctly
Valkyrie and Corsair have been updated with nice particle effects
Maps, Destination and Othello updated