SC2BW - Big Game Hunters v0.9

Details

  • Filename
    SC2BW_-_Big_Game_Hunters.SC2Map
  • Uploaded by
  • Uploaded
    Oct 31, 2010
  • Size
    3.98 MB
  • Downloads
    1,776
  • MD5
    7862089bdf9098adc296f2e4fd9c91d8

Changelog

Research Stimpack Cost reduced from 150/150 > 100/100
Research Restoration added to Academy
Scanner Sweep Hotkey (SC1 Profile) changed from C > S
Research Yamato Cannon Cost reduced from 150/150 > 100/100
Build Nuke Cost increased from 100/100 > 200/200
Build Nuke Build Time increased from 60 > 86.1
Morph Spire Cost reduced from 200/200 > 200/150
Morph Queen's Nest Cost increased from 100/100 > 150/100
Morph Guardian Cost decreased from 200/150 > 50/100
Morph Devourer Cost decreased from 200/150 > 150/50
Guardian Supply Cost reduced from 4 > 2
Devourer Supply Cost reduced from 4 > 2
Metasynaptic Node Cost increased from 100/100 > 150/150
Anabolic Synthesis Cost increased from 150/150 > 200/200
Pylon HP and Shields increased from 200 > 300
Photon Cannon HP and Shields decreased from 150 > 100
Shield Battery HP and Shields decreased from 550 > 200
Medic's - Heal Range decreased from 2 > 1
Cybernetics Core HP and Shields reduced from 550 > 500
Citadel of Adun HP and Shields reduced from 500 > 450
Robotics Facility Shields increased from 450 > 500
Gravitic Thrusters Upgrade added (Scout Speed Upgrade)
Carrier Capacity Upgrade Cost reduced from 150/150 > 100/100
Argus Jewel Upgrade Cost reduced from 150/150 > 100/100
Hallucination Upgrade Cost increased from 100/100 > 150/150
Some tweaks to the Valkyrie. it's now more responsive. it still cannot do damage to friendly units even with forcing attack. it doesn't do full damage to the target unless the missile lands directly on the target. this isn't ideal but im not seeing a fix just yet.
Probe Scaled down by 15% (Purely cosmetic)
Marine/Zergling/Zealot Scaled Up by 10% (Purely cosmetic)
Hydralisk Scale returned to Default (was 15% smaller (Purely cosmetic))
All Units which do not attack have had their "Attack Priority" reduced to 15. Attacking Units remain at 20.
Stasis Field is no longer Red when cast on a Dark Archon
New Sounds for Carrier and Arbiter
New Sounds for Dark Swarm and Consume Abilities
Probe and Drone Attack now has a Range of 1
Some tweaks to Dark Swarm effect. it will no longer spawn large distracting spinny things of annoyance.
Tweaks to Zergling Animation speed while Attacking
Unit "Pushing" COMPLETELY Disabled.
When using the Hold Position/Patrol Commands on Units. Units will be granted a short grace period where they will not decelerate. (unfortunately this cannot be done with Attack command. units just seem to stop. instantly. when ordered to attack and there is a target in range.)
All Air Units now turn at the drop of a hat.
Mutalisk\Wraith\Scout\Corsair\Devourer\Scourge can all be stacked. You can stack upto 11 units. anymore than this and they will be unable to Attack. When these units are left idle they will spread/seperate as normal.
Scourge do not suffer the Penalty of being unable to Attack when to many units are stacked as they would be unable to attack a set of stacked units.
Irradiate is much more visible as to which unit is currently affected by it (Effect is alot stronger and brighter)
Fixed Caduceus Reactor Upgrade for Medic remaining at the Academy after being Researched.