Behemoth AI

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Behemoth AI will be a non-cheating computer AI with diamond-level micro and macro. In the future. Right now it's in a very eary stage of development.


  • Expands like a mad man
  • Micros sentries and phoenixes like a mad man
  • Builds counters like a mad man
  • It's on a custom 1v1 melee map designed by me
  • Designed (almost) entirely in AI files as a sixth level of difficulty rather than in triggers

It's not as complete as I wanted it to be, but this is what I've got. Known caveats:

  • Cheats: It can see the whole map. This is because I'm not done with scouting techniques yet.
  • A couple AI functions are still in triggers and haven't been ported to the AI files yet.
  • It's not nearly as good as it will be.
  • Phoenix micro basically ignores all units except mutas (For kiting. Its attack AI is normal non-micro for all non-muta air units). This will be expanded upon in the future.
  • Sentry AI is unoptimized (and unfinished). Large battles with many sentries may result in heavy lag.
  • Only PvZ (Zerg player, Protoss computer) is currently supported!

I named it 'fledgling' to reiterate the fact that it's nowhere near completion or even a state I'd consider ready for an alpha release. I think it will probably be able to beat most bronze/silver players regardless. I haven't done extensive testing with mutas or anything past T2 so feel free to try, but I can't promise it will counter very well. :)

Phoenix micro video:

Sentry micro video:


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    Jun 6, 2010
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