Battlecruiser Wars
Control a battlecruiser to attack enemies and capture islands for spice. Spice allows you to upgrade your battlecruiser to gain an advantage over your enemies. Up to 5 players. Current version 2.0.
Can you play it on Battle.net? Yes.
UPDATE - Battlecruiser Wars 2 is out
Capturing your starting base
A base mining spice and a missile turret for defense. Also note the change in weather.
Thanks sooo much for the feedback, i dont have that much time until the weekend to work on it, but I'll try.
HP regenerates wayy too slow. Maybe give a healing bonus to command centers?
Hey, great map, it's actually #2 on SEA at the moment!
Problems: - people upgrade before making a refinery, so they are screwed forever since they can never get more spice.
- the Laser Beam (hotkey B in upgrades) does not do anything, even after multiple purchases it never actually purchases it.
- HP, shields and energy regenerate far too slowly, so the second half of the battle is everyone waiting 10 minutes to get enough energy to use Yomato Cannon and instantly kill the enemy who has only healed 1/10th of his life back in the 10 minutes.
- feedback is more frustrating than anything since it makes all energy based weapons useless unless they want to wait 15 minutes after losing all their energy so they can use Yomato Cannon once (see above).
- it is 3v2 by default, which makes no sense.
- missile turrets are awesome until your armor reaches a certain point at which they suddenly become completely useless (doing 1hp damage, I think).
Otherwise, great concept, happy to see it rise so high in the ranks! :D
One more thing, I think the victory conditions aren't set. Even if the other team leaves or all their battlecruisers are destroyed, the game doesn't end.
Hey,
Just some updates:
- Alliance bug hasn't been fixed yet. I played v1.3 earlier and it was set at 3v2 by default (when you use "Join Game" feature. I noticed that if you use "Create Game" it has separate teams which is probably what you did with v1.3. However, using the "Join Game" feature, that doesn't work. You CAN alternatively make it 3v3 if you can't make it FFA. - Maybe you might want to consider making command centers passively generate vespene. Some folks can make the mistake of upgrading without building refineries which results pretty much in GG. - You might want to substantially increase the cost of feedback (treating it like an "ultimate spell") or make it burn a fixed amount rather than the entire energy bar. As it is, it's a bit OP.
The concept is there and people like it but the alliance thing kinda hinders gameplay.
Thanks for trying it :).
1. I know about this(actually I know about all the stuff u said), yea i gotta fix that.
2. I think I know how to fix this
3. I kinda like it when it does that personally.
4. Yea i noticed that I'll fix it.
Edit:
Fixed #1 and i think #4
Anyone got an idea of how to fix #2?
Hi just some comments and bugs:
1. There is a chance for the battlecruiser not to construct a command center on an island when you're issuing commands to it as it moves over the island. What happens is it cancels the construction command and instead follows the command you gave it (like a move command). It says capturing the island but not command center is being built. 2. The water effect is disorienting when it moves from high tide to low tide and vice versa, maybe you might want to change it? 3. Also when it moves to high tide, most of the vespene geysers are submerged in water. 4. There also seems to be a problem with the teams. It isn't set to FFA and is set to the default of the lobby when you create the game.