Battle For Damascus

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

You are one of two groups of colonists or space explorers or olympic atheletes, whatever you want, and you have to destroy the opposing forces Fortress because they're evil, or they're stealing your minerals, or they're nazis, you pick a reason.

Your basic AoS style map. Three lanes, two of them with consistent Team creeps spawning on either side, trying to destroy the opposing main building. Theres cannons occasionally to help balance it out a bit and prolong the gameplay, and that's about it. Your basic AoS, right?

Now heres where it gets different. Instead of the boring and tired hero system that everyone is burnt out on ( I mean, really? DOTA has been around for like 9 years, LoL and HoN for about a year+, and people are STILL playing this genre?) I've made some changes. First off, the middle lane is completely blocked off from the other two via a "summoners pin". One player per team will be allowed to be a 'summoner', and summon creeps into the middle lane to do battle against the other teams summoner. Think of this working similar to how Income Wars works. Secondly, the side lanes. As there are no heroes, and only 1 summoner per team, what is left? The builder. Able to build structures that do all different things from summon more units, defensive structures, to offensive structures. Think of this working like Nexus Wars combined various TD-like defensive/offensive structures.

Map is in early early alpha (only the spawning and victory conditions work currently) and the terrain is just a basic mock up to allow me to get all the data/triggers working properly. Expect beta middle/late september

terrain


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About This Project

  • Project ID
    25958
  • Created
    Aug 29, 2010
  • Last Released File
    Never
  • Total Downloads
    0
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