Badling Defense 1.3.0

Details

  • Filename
    BadlingDefense1.3.SC2Map
  • Uploaded by
  • Uploaded
    Jul 3, 2010
  • Size
    211.32 KB
  • Downloads
    622
  • MD5
    c0a56e8a5e75317824b83211a45ed2d6

Changelog

Spawns Completely Redone. Now, you are awarded the Square root of the build cost of the unit you killed + 1. Zerglings give 6 mineral 1 gas, Roaches give ~12 minerals 6 gas, Mutalisks give 11 minerals 11 gas, and so on. There are now 10 levels. Starting resources are lower, this is a real challenge. Warp Gate removed from gateway. If you would like to change the units in a wave, go to functions > main > content > PopulateWaves, and follow the format that is there. The number after the unit type is multiplied by the current spawn rate, which starts at 2.0 and is reduced by .008 seconds for each kill. After 250 kills, the wait will be 0, and it will probably do bad things.

Needs balancing.