Waypoint, Play Video, Click Wars, Blues, Light

malu05 and TheKC Project Vector trailer has been featured on Kotaku. Cheers :)

The Blizzard Contest results are tomorrow :)

Waypoint System by Thenarden

If you are working on a RPG you probably made a town with NPCs. And they aren't probably moving because it's really time consuming to make them wander around the place. This won't be the case anymore thanks to Thenarden. He made a library that let you add a bunch of waypoints, a bunch of units and it makes them move automagically!

Play Video by progammer

You probably know that it's possible to play videos inside a Starcraft 2 map with the DotA rickroll during the beta. However I didn't see any tutorial on how to do it so far. So here it goes! progammer made a small lib that lets you play a cinematic in 1 trigger.

Note: he added a leaked trailer of Heart of the Swarm inside the map, if you didn't torrented it already that's your chance to see it!

Click Wars Tournament by Blackveiled

Click Wars Tournament (this is not a tournament, this is the map name) looks like Nexus Word Wars but instead of typing the name of units you have to click on them to kill them. It's available in the US if you want to give it a try :)

Blue Posts

Another round of questions related to the Starcraft 2 Editor is out :) As usual, if you have some please post them here.

Quote:

(Trigor) - When and item goes into a Hero inventory, it is indexed based on the order it was put into the inventory. ... This seems very counter intuitive to the inventory system and I don't understand why it would be designed in this way. Does anyone know how to work with this?

You should be able to set the item to a Unit variable and use it as a parameter to the Inventory functions to find which inventory and slot it's in. There is also a function to query the index but unfortunately our trigger library currently doesn't expose it. You can work around this by using the UnitInventoryIndex function in custom script for now.

(Jibekn) - Do you plan on unlocking the ability to manipulate the command card catalog entry? I, as well as many other mappers, desire the functionality of having equipped items grant abilities to the equipped unit. However, this is impossible after crossing the 32 ability threshold, due to not being able to modify the command card on the fly.

There is a cost (performance and development time) for each field that can be upgraded. We'll look into either allowing command cards to be upgraded or increasing the maximum number of abilities.

(AnonTwo) - Is there any way to tie an ability to activate on a right click?

You can make certain types of abilities (unfortunately not Blink) activate on right click by setting the Smart flag on the ability. We'll look into allowing more flexibility for smart commands.

(Toran) - Is there a way to dynamically load the wireframe image for a unit or actor in a trigger?

You can dynamically change the Actor's wireframe using upgrades or the Catalog Field Value Set trigger. We'll look into reusing the Upgrade UI for this trigger, which will allow you to easily see which fields can be changed.

(Roy) - How can I detect the texture/terrain of a specified point?

We'll look into adding this in a future patch.

by SuperBien

Another non-Starcraft 2 related news entry but that is awesome too! It's really amazing what you can do with real lights and boxes.

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