• 0

    posted a message on Magic.Inc is looking for dedicated mappers!

    Hey, sorry everyone, I've been busy working ALL DAY ><. I'll send a properly reply later after my second shift.

    Posted in: Team Recruitment
  • 0

    posted a message on Magic.Inc is looking for dedicated mappers!

    Any good mappers looking for a strong team of dedicated individuals? Just post.

    Posted in: Team Recruitment
  • 0

    posted a message on Melee Map "Mining Zone"

    It's too hard to get into the main / natural (or third depending on how you look at it). The entrance to the main is fine, but if a player is going to have 3 bases that easily, getting into the third base shouldn't be blocked by such a narrow ramp. I'd say make the ramp slightly larger and put the rock at the ramp on the ramp close to the defending player's base instead. I'd also say open up the map a little bit (when I say a little bit I Mean like 1 or 2 squares wider over all).

    If this advise isn't followed, it's a very anti zerg map. Having easily defended bases already makes it anti zerg (meaning good for T and P) and making narrow passages is also Anti Zerg (especially vs P). Having so many paths around the map is good, but the flank distances are so great that a z player will never be able to flank. Also the gold expansion should be more open as well.

    It's also very easy for P and T to cut the zerg bases in half and assault each one after setting up a very easily dependable contain, which removes the possibly of a counter attack (which is the only reasonable thing for zerg to do when contained). This can be avoided by opening up the area between the thirds. (I'm calling the expansion in the center of the map on the highground the third). That middle, fastest attack path is what needs to be more open (not the center center, that's fine how it is, but directly outside where the main and third connect). The doodad located there also doesn't help that, but if it's opened up, that can stay.

    Having the rush distances that close is fine, but again, that area needs to be fairly open so zerg can adequately defend. This map is similar to steps of war in rush distances (with a faster air rush distance) which means it's pretty hard for zerg. Having those areas so narrow makes it even more challenging for zerg than it already is.

    Otherwise, everything is very straightforward and the map itself seems like a fairly typical map that should have good gameplay.

    Posted in: Map Feedback
  • 0

    posted a message on Magic.Inc is looking for dedicated mappers!

    Hello! My team is busy creating it's first map! Future Survival 2! (the first 1 was a map I created for starcraft1). Development is underway and things are coming together nicely and we are scheduled for release mid March.

    I'd like to expand the team and add on more projects and add team members, which would allow other team members to get some well deserved time off when this project is finished.

    With this in mind, I'm looking for:

    • Trigger Editors
    • Unit Editors
    • Ability Editors
    • UI Editors

    I'll be designing the maps and doing the terrain and balancing the map as well as some odds and ends like tooltips if need be.

    Qualities I'm looking for:

    • Dedication!!!
    • Perseverance
    • Skills
    • Punctuality

    If you do not have a lot of time, if you don't know much about the position you're applying for, please, do not apply! I request that you have some sort of work to show for yourself whether it be as big as a finished project, a project that's not finished, or just a set of triggers or units or w/e that you made, it's fine. I'm looking for quality, not quantity.

    If you want to apply, please post with this info:

    • Starcraft ID (if you want to do it privately that's fine)
    • Server (NA,EU,ect)
    • Current big time consuming factors in your life (such as school, job, sports, ect that you are doing and how much your involved with those).
    • And a piece of work you've done (can be as small as a trigger or set of units or as big as a finished project, just lemme know what you've done from it). I'm looking for quality, not quantity.

    (And don't think because you have a semi busy schedule or your on the EU server or something that I won't consider your application. As for a piece of work, it doesn't have to be anything extreme, just submit what you have and who knows, maybe I'll accept you ).

    About my mapping philosophy:

    I try to create unique, interesting, and extremely fun games to play. I do believe I understand what maps fun games fun and I do believe even good maps have some poorly designed aspects. There are a lot of things I look at while I'm designing a map. Things like fun factor, is it easy to play but hard to master, is there a lot of replay value, how is the gameplay, how is the balance...ect, ect. I make sure I design the maps so they aren't just maps with good ideas, but so they're maps with a lot of value.

    If you are a good mapper looking to join a great team, post with the aspects listed above and I should be able to add you if your skills and

    Posted in: Team Recruitment
  • 0

    posted a message on Power Towers

    @Hookah604: Go

    I loved the power td for wc3. I'm actually making a map that utilizes giving towers energy also (it's a base building survival map).

    If you want a tester with good honest advice, lemme know :P

    Posted in: Project Workplace
  • 0

    posted a message on Looking to put together a Skilled Team

    @HeroLief: Go

    next time notify him in a PM plz.

    Posted in: Team Recruitment
  • 0

    posted a message on Looking to put together a Skilled Team

    @Abion47: Go

    hehe, that's what it sounds like but the gameplay is quite different. It's more of an RTS version of power towers that includes an economy and base building as well as important structure positioning and a grand tech tree but also a survival. The power towers portion of it is just the way defensive structures work.

    Also, I was thinking I might just do hostile unit creation. I'm always very picky about the balance of it all and I'd be messing with a lot of stats anyways. If you'd like, I can add you to the team and keep you as a back up just like Zero. That way when other projects roll around you guys can help with those too, if your interested I mean. And who knows, maybe I'll get fed up and I'll want someone to help too.

    Posted in: Team Recruitment
  • 0

    posted a message on Looking to put together a Skilled Team

    @Abion47: Go Creating hostile creatures does take a lot of time to do, but it's very repetitive. Also, when you duplicate, things don't always duplicate properly and you need to go into certain categories and duplicate/add them to the unit yourself. It's not the funnest job, I'll just say that. Are you sure you wanna do this? I'm not really looking for people who might give up half way through, so I just want to make sure you're committed.

    @Zero092: Go I already have someone working on the player unit abilities, so I'm really only looking for someone to create hostile creatures. Although, I only have 1 person for both player units and abilities so if we need someone else to help make it get done faster, so if you want, I can add you on the team as a sort of back up for now and possibly add you in future projects. I'll have to talk to him, because in my experience, having 2 people working on the exact same thing doesn't exactly work all that well.

    And as an fyi, I gave a poor description for the power thing lol. Here's what I Mean: 1 building acts like a pylon, provides pylon power. A second building generates energy if it has this pylon power and gives it to defensive structures (because in order to attack/use their ability, they require energy. The player has the option of directing this energy, from the second building, and using it on 1 building to generate that 1 building's energy quickly, or on multiple buildings.

    I do have someone else working on this right now, but again, if he requests some help, we can have you start working on it. For now, I'd like to add you to the team as a backup if you want.

    Posted in: Team Recruitment
  • 0

    posted a message on Looking to put together a Skilled Team

    I am still looking for a second data editor to handle the creation of enemy units. The amount of skill required isn't very high. If you know how to duplicate units so they look neat and clean (What I mean is all the unit icons, descriptions, actors/models/sounds, unit stats), this is your chance to be part of something big.

    Posted in: Team Recruitment
  • 0

    posted a message on Looking to put together a Skilled Team

    I've created the team. I've added Wolflisk, pepper, and DrHu. Please get back to me if you're seriously committed.

    If anyone is still interested, I can maybe squeeze you in or if these guys drop out I might be able to use you as well, so keep posting if you're interested!

    The team website is: http://www.sc2mapster.com/teams/magic-inc/

    Posted in: Team Recruitment
  • 0

    posted a message on Looking to put together a Skilled Team

    @OneTwoSC: Go

    Thanks, wanna help out? lol.

    What makes a team good is the team. It is up to each of it's members to contribute and push towards it's release.

    The maps I'm creating aren't ridiculously hard to create, in fact, the starcraft 1 versions took just a few weeks alone.

    Good maps are designed so gameplay comes first. It's not necessarily a matter of what you do, but how you do it. I believe I am the guy holding the key to successful maps. Blizzard is going to release it's b.net marketplace Q2 2011 and I hope to have 1 or 2 maps done by then. Be a part of the greatness. Be apart of the magic.

    Magic.Inc

    Posted in: Team Recruitment
  • 0

    posted a message on Looking to put together a Skilled Team

    I'm still looking for data editors! I'm looking for 1 or 2 people that can make units/abilities. There aren't that many units nor that many abilities, but they are somewhat unique. Abilities will include things like transferring energy from 1 unit to multiple units. (I couldn't get it working, so I'm looking for someone who can just sit down and hammer out what needs to be hammered. Basically a pylon will give power to a building that generates energy and in turn, gives it to defensive buildings to attack with. I need it to be able to stack on 1 defensive tower and power it up faster, or across multiple towers at a slower rate). If you think you know how to abilities like that, you can be a great help.

    Posted in: Team Recruitment
  • 0

    posted a message on Looking to put together a Skilled Team

    @Tigerija: Read about the project before commenting...the description is nothing like NotD.

    @Pepper and Wolf: Idk if there is a way to really have 2 people working in the same area. My plan is to have everyone do they're area of expertise and then I'd combine them all together. If you guys can work out a way so you both can work on it, then you both can, otherwise I'll give you guys a little test :P Dun worry, the test will just be creating some of the alien AI and it'll be used on the map, so it won't be useless. Do either of you have starcraft1? Because then I can show you the original.

    @Everyone: I'm mostly looking for data editors now (and they seem like they're harder to find). Having starcraft1 on your computer is a plus. I hope to have things jump start with the new year. Until then, I'll be giving you guys more info about the current project.

    And just so everyone knows, my projects aren't hero based, actually they're more RTS based (and creative RPG based).

    Future projects may include: A recreation of Total Annihilation (similar to supreme commander but better) A recreation of my Dark Shooter RPG for starcraft1 (Hero based, but not crazy on spells) A recreation/spoofed up version of the game WarBreeds (An RTS game based on genetic manipulation) A recreation of my Zombie Mansion map for starcraft1

    (I have a bunch of other ideas too but I'm not going to take the time to describe the ideas for them yet)

    Posted in: Team Recruitment
  • 0

    posted a message on Looking to put together a Skilled Team

    You don't have to be ridiculously skilled, I'm just looking for dedicated people who won't give up really and I hope you at least have some knowledge of how to do things (like from scratch, cuz some abilities might be similar to other ones and will require at least duplication and then fixing the errors duplication causes).

    Posted in: Team Recruitment
  • 0

    posted a message on Looking to put together a Skilled Team

    The team is set and we're going to begin production with the new year. If anyone is still interested in joining the team for future projects, keep posting, but as of right now I believe I have everyone I need. (Tho you never know, people might drop out).

    ONLY APPLY IF YOU'RE DEDICATED TO HAVING A FINISHED PRODUCT

    I'm looking for a team of people who are skilled in unit creation, ability creation and with triggers.

    As we all know, starcraft2's galaxy editor is quite extensive and it takes quite a lot of time to put together a well polished awesome map. It can be quite a struggle, which is why I'm putting together a team to combat this struggle and create awesome finished products.

    I am NOT looking for people who half ass something and say "well I tried", I'm looking for people who will keep trying to get things done and do some honest work so that by the end, they can be proud of what they've accomplished and say, 'I made that'. =====

    About the "Job" === (non-paid, unless the marketplace lets us sell them)

    I'm looking for: (A permanent team)

    ☼ Relentless people who won't give up on a project because it's half done and they've reached a snag.

    ☼ People skilled with triggers

    ☼ People skilled with ability creation

    ☼ People skilled with unit creation

    ☼ And possibly people who can create custom models

    The maps I create are generally very unique, balanced, difficult, exciting, and easy to learn. They do not require a ton of abilities, units or triggers, but I'm not 100% skilled with those yet and I'd like to meet more reasonable deadlines.

    About Me:

    I am rather creative and I believe I understand what makes a good game into an excellent game. I'm good with terrain, with creating lore/story, thinking of creative/awesome gameplay and putting it all together, however, I'm not the best with the triggers/data editor, which is where I need a solid team.

    I began mapping long ago just a few years after starcraft came out (though I was too young to produce anything too stellar) and later worked on the wc3 world editor. I started a ton of maps but I found it hard to finish them (running into a small bug that took days to work out kept me away most of the time). After that, I gave up wc3 editing and returned to starcraft to create some very interesting maps. Now that I'm granted such a powerful editor, I find myself overwhelmed with the amount of work necessary to let my creativity expand. =====

    ===== Here's a link to my starcraft 1 maps (They do require starcraft 1, if you have it I'd recommend downloading future survival, zombie mansion, constructor wars and dark shooter rpg.

    Here's the link: http://www.staredit.net/?member=1528&area=contribute =====//

    About My Current Project:

    I'm recreating my future survival map from starcraft 1. The idea is you are a civilian who has the misfortune of having his/her transport vessel crash on a very hostile alien planet. Survival means utilizing your future technology including your nanolation gun which allows you to nanolate complex structures. Players mine minerals for basic technology and need to refine the minerals to use advanced technology. Unlike other maps of this type, the gameplay is very unique as the hostile creatures are constantly on the map and constantly growing more numerous. Players must balance micromanagement with base building in the early game and find a balance between gaining more technology, making a stronger defense and building up a strong economy.

    Future technology includes (and isn't limited to): interdimentional gateways that manipulate creatures to fight for you, power generators, shield generators, enriched carbon armor, plasma weapons, refineries, and battle droids.

    These maps are sure to get people's attention, because I am a master in seeing the flaws in other people's maps. Become a part of this team and become a part of the creation of an exciting, extremely addicting game. The gaming industry lacks creativity, well, here it is, let's create the most creative fun games to play starcraft has ever known. =====

    You will NOT be paid for helping with this, but being a part of the creation of some of the best/most unique maps starcraft 2 has ever known should mean a lot.

    Posted in: Team Recruitment
  • To post a comment, please or register a new account.