I've seriously tried everything I can think of. I've moved it around, created it once, created it every time it's needed, recreated it, restarted it, but whenever I try and unpause this timer it just breaks horribly. What gives?
Thanks for the replies- sorry for the long delay time. I'd really like to avoid doing infinite loops, since those are usually pretty intensive. Is there really no simple solution to this extremely obtrusive "feature"?
As a result of the new patch, AI seem to send messages to friendly players. Is there any way to turn this off? I have AI that control Hero units, and they constantly send messages about 'not being able to expand' or something. You don't have any workers! Shut up!
In my game, I have two teams that have optional AI slots. I want it so that, if a team has no actual players, the AI take over for that team. However, if the other team DOES have actual players, the AI should disable themselves. At the same time, let's say both teams have a mix of AI's and players. If one team quits, and that team no longer has any players, the AI should take control.
For this reason, I need a way to disable/enable whether or not an AI is active/doing things on the fly, on a player-by-player basis. I saw the global 'Pause AI Time' action, but since it's global, I can't use it.
I'm having some issues with the Mouse Clicked event. I want to try and make it so that if a player clicks a units portrait, I can trigger an event, but I've been having a large amount of difficulty. One event seems to register it fine, the 'Camera Moves' event, (when I use the 'selection' reason), but I can't specify a specific unit like that, or have it register for any player.
Therefore, I've been trying to get it so that if a player clicks within certain UI coords, it'll register...but for some reason, if the bottom of the screen is clicked, no event is triggered.
Okay, thank you for your help. I also considered the Dialog Item route, but I ran into two issues without bothering to test it. One: Player resolutions vary, unless that was patched, and so the dialog items would be misplaced on many players screens(?), I believe. Two: Placing the dialog item directly over the portrait would prevent any actual usage of the portrait to occur. I would only want this to happen with a few types of units, not all of them.
Does such a thing exist? For clarification, I'm looking for a method to detect when a player clicks a Units portrait, so that instead of centering their screen on that unit, I can center their screen on a different unit instead.
I would do this if I wasn't busy with my current project. You can add me on Starcraft 2 using my info on the left. If you haven't found anyone in a reasonably long period of time, send me a message when I'm online.
Been playing games pretty consistently, and I have to say that I think that most of the Heroes are...fairly balanced. The Nerix shockwave ability gets overpowered in the later levels, but only against Zerg, as far as I can tell. Mainly because it wipes out 3/4 of the units, just because they all have such low health. Seems a bit imbalanced, but at the same time it's not as useful against Terran, so I don't think it's the ability, I think it's the Zerg units.
A fun game, though. =)
Do you mind if I add you? It might be fun to play a few games with the creator, some time.
I've been trying to disable the swarm guardians default 'Stand' animation, so that he doesn't do that wave stuff. Unfortunately, I've deleted the Actor event that seemed to start any of his animations, and I also set the 'animation speed' to both 0 and 2000, in individual tests. None of these had any effect.
Help?
Very Early Alpha. Doesn't need active testing yet, but I figured that I'd try and get people together for the rare occasions that I need a feature test with a full group.
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I've seriously tried everything I can think of. I've moved it around, created it once, created it every time it's needed, recreated it, restarted it, but whenever I try and unpause this timer it just breaks horribly. What gives?
0
Hey guys,
Thanks for the replies- sorry for the long delay time. I'd really like to avoid doing infinite loops, since those are usually pretty intensive. Is there really no simple solution to this extremely obtrusive "feature"?
Thanks.
0
As a result of the new patch, AI seem to send messages to friendly players. Is there any way to turn this off? I have AI that control Hero units, and they constantly send messages about 'not being able to expand' or something. You don't have any workers! Shut up!
0
Hey all,
In my game, I have two teams that have optional AI slots. I want it so that, if a team has no actual players, the AI take over for that team. However, if the other team DOES have actual players, the AI should disable themselves. At the same time, let's say both teams have a mix of AI's and players. If one team quits, and that team no longer has any players, the AI should take control.
For this reason, I need a way to disable/enable whether or not an AI is active/doing things on the fly, on a player-by-player basis. I saw the global 'Pause AI Time' action, but since it's global, I can't use it.
Thanks for the help! Zetal
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Updated main post. Thank you for asking.
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We have a bit of a shortage of testers and we have a lot of balance/bug testing to get through. If anyone can help, please add me or Fishy.
My Id is Zetal.603 Fishy's id is Fishy.543
War of Duality has more information in my signature.
This is uploaded in NA servers and is WoL only.
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I'm having some issues with the Mouse Clicked event. I want to try and make it so that if a player clicks a units portrait, I can trigger an event, but I've been having a large amount of difficulty. One event seems to register it fine, the 'Camera Moves' event, (when I use the 'selection' reason), but I can't specify a specific unit like that, or have it register for any player. Therefore, I've been trying to get it so that if a player clicks within certain UI coords, it'll register...but for some reason, if the bottom of the screen is clicked, no event is triggered.
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Okay. I understand. I'll give that a shot, thank you. =) I'll be back (hopefully) soon.
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Okay, thank you for your help. I also considered the Dialog Item route, but I ran into two issues without bothering to test it. One: Player resolutions vary, unless that was patched, and so the dialog items would be misplaced on many players screens(?), I believe. Two: Placing the dialog item directly over the portrait would prevent any actual usage of the portrait to occur. I would only want this to happen with a few types of units, not all of them.
0
Does such a thing exist? For clarification, I'm looking for a method to detect when a player clicks a Units portrait, so that instead of centering their screen on that unit, I can center their screen on a different unit instead.
0
@Warsaint777: Go
I would do this if I wasn't busy with my current project. You can add me on Starcraft 2 using my info on the left. If you haven't found anyone in a reasonably long period of time, send me a message when I'm online.
0
Been playing games pretty consistently, and I have to say that I think that most of the Heroes are...fairly balanced. The Nerix shockwave ability gets overpowered in the later levels, but only against Zerg, as far as I can tell. Mainly because it wipes out 3/4 of the units, just because they all have such low health. Seems a bit imbalanced, but at the same time it's not as useful against Terran, so I don't think it's the ability, I think it's the Zerg units. A fun game, though. =) Do you mind if I add you? It might be fun to play a few games with the creator, some time.
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Alright, I'll try and use a different unit for the same purpose. Thank you for your help and explanation! =)
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I've been trying to disable the swarm guardians default 'Stand' animation, so that he doesn't do that wave stuff. Unfortunately, I've deleted the Actor event that seemed to start any of his animations, and I also set the 'animation speed' to both 0 and 2000, in individual tests. None of these had any effect. Help?
0
Map Name/Server
War of Duality/NA
State
Very Early Alpha. Doesn't need active testing yet, but I figured that I'd try and get people together for the rare occasions that I need a feature test with a full group.
Project Info
http://www.sc2mapster.com/maps/war-duality-wod/pages/main/