I am making a silly ability, which is basically a super-charge. I'm doing it with triggers as the data editor confuses me. But I've run into a small problem which I can't seem to solve.
You see, it's a charge attack, that when it touches enemies they die. Yay. But what's happening is that they die even when the attack isn't being used. So I figured the way to fix it would be to check for the Charge effect/buff that you get when using charge.
But I can't find any condition for it in the trigger editor. This is what I have so far:
Any unit enters Region (Attached to the hero unit).
Owner of (triggering unit) == player from enemies of player (owner of unit attached to region).
(Triggering unit) is not Self, Air, Missile, Cloaked, Dead or Hidden for player (owner of unit attached to region).
Environment: Execute Zealot - Psi Blades Copy on (Triggering Unit) from (Unit attached to region)
So in the Conditions I want to add something like this:
(Unit attached to region) has effect (charge copy).
But I can't find it.
Help will be appreciated.