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    posted a message on Why are maps so boring?

    probably the opposite of what ur saying........in the sense that alot of those "diverse" maps were actually race favored heavily maps .. and well u want to remove as much imba as possible right? so i would assume thats why it was removed.

     

    to your point about low tier players as the reason for this change though..    meh i would disagree fully with that. Its actually pro feedback that caused this shift. Noobs dont care what map they play on.. they not good enough anyway to fully take advantage of race favored maps anyway. The complainers were the pros, not the noobs.

    Posted in: Map Feedback
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    posted a message on Is it worth starting Sc2 in 2022?

    yea just play the custom games. 

    Posted in: General Chat
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    posted a message on Thinking about jumping from WC3 modding to SC2 modding. A few questions

    as far as i know, when uploading a map.. u can only have 1 map under that game name.. Or you can tie a tutorial separate map into your current map.

     

    Now if you are talking about restrictions.. Like how big a map can be.. I am not to sure what is the size limit.. But its alot.. And even if you manage to reach the size limit. You can always make your map depend on more and more mods ( to by-pass any map size limit) .       If you know your map is going to be huge. It probably be a good idea to do a data mod.. and the rest in art mods.  ( assuming like over 100mb).

    Posted in: General Chat
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    posted a message on Help needed in creating Randomized teams

    hey thanks alot for dedicating ur time to help me.. much appreciated..   i got a couple questions.. how do i use   "USE RTG CREATE UNIT AT POINT" trigger ..   i am trying to understand what u mean..but nothing is working.        How to make that for 12 players? for me it isnt spawning anything.

     

    and the set color trigger doesnt seem to be working or coming on i thinks.

     

    An example of what i am trying to understand from ur trigger.

     

     

    Posted in: Triggers
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    posted a message on Help needed in creating Randomized teams

    In reply to VELTAX_:

     sure veltax , whenever u get free time 

    Posted in: Triggers
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    posted a message on Help needed in creating Randomized teams

    hey thanks alot veltax ..gonna test it out now

     

    -edit would it be possible to put in a small change to the "useRTG" trigger to choose a unique location to spawn the marine for each picked player?  ( so i could set player color of each player and their exact position in base)              Currently only 1 unique spawn location is for each team.  Would it be possible to do 12 locations? 

     

    Thanks again eh.. so much appreciated. 

    Posted in: Triggers
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    posted a message on Help needed in creating Randomized teams

    In reply to VELTAX_:

     thanks alot if you can..    Its a very critical ffeature missing in starcraft 2.        In warcraft 3 it was easy to do with host bots and just randomizing within the lobby.. but since sc2 does all the hosting.. there is no bots to do this for us.. So its down to triggers :(    

     

    Literally just looking for a way to set 3v3v3v3 randomly, and create a structure in a point location for each player.   

     

    ( this structure is their starting auto unit spawner) 

    Posted in: Triggers
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    posted a message on Help needed in creating Randomized teams

    bump, anyone ? will pay for this feature.. Its needed badly in my map

    Posted in: Triggers
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    posted a message on Help needed in creating Randomized teams

    can u do it for me? willing to pay money for this feature.. i have a small community that wants it more than ever. Random teams for fairer games. I absolutely suck at triggers.

    Posted in: Triggers
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    posted a message on Help needed in creating Randomized teams

    In reply to VELTAX_:

     no luck here, i struggling with it still . From my testing, i put in ur trigger almost as is..  ( just removed the part for when ur going through all the different marines..  and just create structure.      well it createss structure, but literally only for me.   Nobody else gets a team  or a structure, not sure whats going on :(

     

     

    I attached the map i was testing it in 

     

    https://gofile.io/d/CAO8Hp

    Posted in: Triggers
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    posted a message on Help needed in creating Randomized teams

    thanks alot veltax..  going to check out that map now and see how u did it.   Sucks u had to abandoned it.. it looks pretty cool.         

     

    I see its a hugeeeeeeeeeee trigger ! :p.. damn thanks for this..  

    Posted in: Triggers
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    posted a message on Help needed in creating Randomized teams

    In reply to MaskedImposter:

     would it be possible to attach a sample map of a trigger like this in action ? i am familar with arrays and stuff, but im still perplexed on how to go about this randoming players and creating a starting structure for each person with their start location .      I think i am following u on what your saying about setting up an array for the locations  , but how do i do the assigning players to teams randomly and the not if not full thing? 

     

    end result would be like a 3v3v3v3 randomly assigned.      So 3 ppl for instance randomly asassigned to team 1.       3 ppl to team 2.. and so on. 

    Posted in: Triggers
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    posted a message on Help needed in creating Randomized teams

    Hi good day fellow mappers.     Im stuck in a rut with how to create this trigger.. Any assistance would be much appreciated.

     

    Currently im trying to create a trigger that will randomize 12 players into groups of 3  per team.           Meaning 3v3v3v3.      I would like this trigger to also create a starting structure at fixed locations for each randomized player with a start location moved or attached to it . 

     

    How is this possible?

    Posted in: Triggers
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