In reply to TaylorMouse: This is about m2 importer chracter importing problem,
The problem with that is I think the triangles limit old .skin's had now it is extended with wod if I remember right it was 65535 triangles and after that importer can't understand , the new .skin files now adds one 'level' after that limit is passed and calls like 65536 = submesh level1 + 1 triangle
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In reply to Veratai:
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In reply to TaylorMouse: This is about m2 importer chracter importing problem,
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I just wish you could do wc3 arachnathid model rework after that tauren ( in wow style like WAA )