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    posted a message on Models not in the editor

    I have a couple questions, and I'm wondering if anyone on the forums can answer them. Because some of the models from the Heart of the Swarm Expansion were removed (Replicant is the one I want the most), I wondered if anyone has any knowledge if they are still in the editor somewhere, or if any of you have a copy of the model. I have seen previous posts about this, and none were very conclusive (one of them said that it was still in the editor, but I can't seem to find it). I also wonder that if in our maps, if a person actually had this model, would they be allowed to use it (I'm talking in HOTS, not in WoL)? It occurred to me that Blizzard might be a little angry if they saw a map with their models in it that aren't in the editor. I've gone through most of the files in the editor and can't seem to find it anywhere. If anyone has it and would be willing to PM me with the model, I'll test Blizzard and see what they say about it. I would be very appreciative if anyone had a copy willing to give it to me. I only need the model, not the textures (as the textures are still in there)

    Posted in: Art Assets
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    posted a message on Terrazine acting as if it were non-existant

    @JademusSreg: Go

    OHH, Thanks so much! That seemed to fix my problem.

    Posted in: General Chat
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    posted a message on Terrazine acting as if it were non-existant

    @JademusSreg: Go

    I don't see the Resource Convert Array under Game Data. Is it under something else? I'm not the most experienced person with the editor, but I can usually figure things out, however, this is causing me a bit of trouble.

    Posted in: General Chat
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    posted a message on Terrazine acting as if it were non-existant

    @JacktheArcher: Go

    Well, I think it is... but I'm not sure. I mean, I've edited the races section of the data editor, where you can select which resources can be viewed by the races, and terrazine is one of them, which I have selected. I thought that this is how you enable the resource, but I could be mistaken. If I am mistaken, then what would I do to enable it? I did see this post here though, which makes me think it's a Blizzard bug with one of their updates. Because terrazine used to work fine in my old, old version of my map before HOTS where I had to restart the map.

    Posted in: General Chat
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    posted a message on Terrazine acting as if it were non-existant

    So, in my custom arcade game (The Might of Terrazine) it obviously evolves around the resource Terrazine, which is the third resource in the campaign. Now, I for some reason have been experiencing a weird problem with it. I have gone in to edit the Raw Terrazine and the Terrazine Canister, and I have made it so that the Raw Terrazine has 200 total terrazine, and each canister carries 3 terrazine. At least this is the theory. I can't get it to work for some reason, because when I go into Starcraft to test it, it mines the terrazine and gives me minerals instead of terrazine. I also have tried using the cheat in-game "Jaynestown" which supposedly gives you 5000 terrazine, but it doesn't, instead it gives me 5000 minerals. At least on this map. Now, I think I may have gone and corrupted my map or something and I don't know how or why, and I'm not sure how to fix this. Would anyone have any suggestions? I'm open to the idea of PM'ing my map to anyone if you would like to see it and see if you can fix it, it's still in early Alpha stage though. I should also mention that during the time when I noticed this weird bug, I had reinstalled Starcraft 2.

    Posted in: General Chat
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    posted a message on (Solved) Change which player you're playing as while testing a document?

    @Ymerejliaf: Go

    Yeah that worked actually, so I suppose I fixed my own problem.

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Change which player you're playing as while testing a document?

    Does anyone know if it is possible to change which player you are playing as while testing a document? So for example, if I wanted to play as player 2, instead of the default, player 1, to test the features of my player 2, is there a way to do that when I click the "test document" button? I cannot seem to find this in the preferences or map options anywhere.

    A thought just occured to me, would it be something as simple as setting player 1 to computer and then making player 2 human? Just temporarily that is, so I can test it.

    Posted in: Miscellaneous Development
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    posted a message on Mothership Wormhole Transit problem

    @Miles07: Go

    As in, being able to teleport only where there is power? That's actually a really good idea.... But I'm not sure how I'd go about doing that. I'll take a look and see if I can find something in the ability that has a requirement for pylon power.

    Posted in: Miscellaneous Development
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    posted a message on Mothership Wormhole Transit problem

    I've been toying with this for the past couple hours, trying to get it to work the way I wanted, and I thought I finally had it. What it is, I've put the Mothership Wormhole Transit ability on the Purifier Mothership (like it has in the WoL campaign) but this ability was way too over powered when I put it on. It allowed you to teleport the mothership to any location on the map. So I changed it, making it so that instead, it could teleport to any visible location on the map, sort of like Deep Tunnel for the Zerg. Then I got thinking. The Zerg Deep Tunnel requires it has to be on creep. So I should make it so that Worm Hole Transit has to be any visible structure that way it's just as even. However, when I went to implement this, I was unable to. The mothership is still for some reason able to teleport to any visible location, even though I've set it to be required to teleport to a structure. I've gone into the Ability: Target Filters and I just CANNOT get it to work for some reason. The map I'm working on also has an ally, so I figured I'd allow that too; also, you can't see it in the screenshot ('cause you have to scroll up) but the "Hidden" tag is excluded as well. The screenshot's below. Can anyone think of a way to fix this? I'd appreciate any help in this.

    Posted in: Miscellaneous Development
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    posted a message on Soul Hunter Model: Are there any icons or wireframes?

    @SoulFilcher: Go

    I'm looking through your icon packs right now. There's some really good stuff in here. I think I'll use some of these.... But I've not found the one I'm looking for yet. You've made a lot of stuff lol.

    Edit: Just found it. Thanks!

    Posted in: Art Assets
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    posted a message on Soul Hunter Model: Are there any icons or wireframes?

    So, I have a Soul Hunter model (I didn't get it off this website) that I found on the internet after hours of searching. It was a Japanese or Chinese website if I remember correctly. I don't even know how to credit this author... At any rate, this model has hardly any animations besides a floating animation and moving animations. But I was wondering if there was anyone who would know if there were icons or wireframes that have been made for this model or if someone would be willing to make one. I'm currently working on a big project and was hoping to use this model for it, but I can't seem to find a wireframe or an icon for it.

    Posted in: Art Assets
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    posted a message on Changing the Vespene Geyser Model to the redish tinted one

    Ok, a couple things, I see the redstone larva falls model, I'm not sure about a texture for it though. Also, could you give a bit more detail as to exactly what I would use for each event under the actor? I'm not sure what I would use for the Model Swap or Set Tint Color. Sorry for the late reply, been sick the past week.

    Posted in: Miscellaneous Development
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    posted a message on Changing the Vespene Geyser Model to the redish tinted one

    In the Campaign map named "TTychus04" (one of those Tal'darim missions the one with the big fire wall if you know what I'm talking about) it has Vespene Geysers that are tinted sort of a maroon, redish color. Now, I have checked all over the models, and tried seeing if perhaps it was an alternate model like the dark protoss, but it was not. I would like to apply this JUST to the Rich Vespene Geyser, to distinguish the difference between the two, however, I cannot find it anywhere... Is this a tileset-based thing perhaps? If so, is there a way to apply it to just the Rich Vespene Geyser that anyone knows of? I'd appreciate any help on this matter.

    Posted in: Miscellaneous Development
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    posted a message on Looking for triggerer

    @Kueken531: Go

    Could you by chance tell me exactly what it says when you try to reach it? I have my degree in Computer Science and I do web developing so I may be able to fix it if you cannot reach it.... It just depends on the error type.

    Posted in: Team Recruitment
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    posted a message on (Solved) Make unit invincible to only one player.

    @Nerfpl: Go

    Perfect! Thank you for your help. I'll give you credit for your help. I appreciate it very much.

    Posted in: Miscellaneous Development
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