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    posted a message on Location of Adjutant Sound files

    I'm looking for the Sound files used for the Terran Adjutant, for events that happen in-game and such (An example would be when she says "Nuclear Launch Detected" when someone launches a nuke). It would be easier to get the files out of an MPQ rather than by exporting each and every individual file from the editor. So my question is, does anyone know which of the MPQ files these audio files are located in?

    Posted in: Miscellaneous Development
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    posted a message on How to find out the slot a texture uses

    Using the Texture Select by ID method, I'm trying to place the SC2 Beta Replicant textures on the Mothership Core. The Replicant has two sets of textures, one for the outer pieces of the unit and one for the inner sphere. I am trying to figure out what slot I need to have the replicant sphere textures in on the Mothership Core model. I am assuming that the normal Replicant textures go in the Main slot, but I'm not quite sure how to tell what slots a texture uses on a model. I just need to know how to find out the slots that I will be replacing. I've never had to replace more than the 4 main textures of a unit, so this is why I need some help on it.

    To put this into other terms in case this is confusing, in the tutorial (HERE) the author replaces the dredlocks and uses the Hair slot. How does he know that the dredlocks are part of the hair slot (other than common sense that dredlocks are obviously his hair...)? The Mothership Core doesn't have a "Sphere" slot, so... I'm a bit lost. Plus the fact that from what I can see, the Mothership Core uses the same textures for both parts of the unit. It probably wouldn't be so confusing if the Mothership Core didn't have 26 materials...

    Anyway, any help would be greatly appreciated.

    Posted in: Miscellaneous Development
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    posted a message on Downloading Map from Published Files

    @baca25: Go

    If you want more information on how you could download your map, you can take a look at this thread HERE that was created just recently.

    Posted in: Miscellaneous Development
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    posted a message on Arcade map: "You have left the game"

    @TheLazzoro: Go

    It may be that the map is large (larger than a normal map that is) and so it takes a while to load. You have to realize how much stuff StarCraft has to load when loading a map. When you load a map, it loads all the textures, units, buildings, terrain, models, etc. When you are done playing the map, it doesn't unload everything, it keeps some of the stuff loaded so that your next game will load faster. This is because it won't HAVE to load everything all over again, because some of the stuff is still loaded. A lot of games do this now days, especially those with intense graphics. So, it could be that when you load your game and it is taking too long, and all the other players are already done loading the game, your connection might time out. This would cause the game to start without you. When your game finally finishes loading, the other players have already started the game and so it automatically "drops" you.

    This used to happen to me every so often on my old computer. When I got a new computer that has MUCH better graphics, RAM, processor, etc. I stopped having that problem. The solution to this (other than getting a better computer), is to play a custom game that is designed JUST to load all of the StarCraft 2 assets before you launch the map you wish to play. I know there is an arcade map that was made for this, I just can't remember the name of it off the top of my head.

    It could also be your internet connection that makes it load slowly, and getting a better connection would help. It could even be both of those.

    Posted in: Miscellaneous Development
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    posted a message on Help,How I can reduce the shade and footprint in a building

    @m4nUkun: Go

    This is what he is saying: When you reduce the scale of the Bunker actor, you need to also reduce the scale of the Bunker Splat actor. They are the two actors attached to the Bunker unit. For example: In a normal bunker, the Art:Scale parameter is 1.0 on both actors. If you reduce the scale to, for example, 0.5 on the Bunker actor, you must ALSO reduce the scale of the Bunker Splat actor to 0.5. The two actors can be seen under the Bunker unit if you have the Object Explorer enabled in the Data editor.

    Posted in: Miscellaneous Development
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    posted a message on Speeding Up Sound

    @baca25: Go

    You could try either modifying a sound file that's already in the editor (export it and modify it in another program, then re-import it) or using a custom sound file that you would import into the editor.

    Posted in: Miscellaneous Development
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    posted a message on Open map files from cache?

    @TheSkunk2: Go

    That usually means that the map was published as locked. You can still view any custom files with an MPQ editor though. Although there is a small possibility (very small) that you may be able to copy the ComponentList file from a working, non-locked map and paste it into the locked map, but you would have to get the file out of the working map with an MPQ editor. I doubt it would work though, there would probably be other problems that it would run into when opening the file.

    Posted in: Miscellaneous Development
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    posted a message on Does anyone recognize these models?

    On another note, does anyone know why the Primal Sunken Colony (Impaler Colony) is glitched like this, and if it's possible to fix?

    Posted in: Miscellaneous Development
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    posted a message on Does anyone recognize these models?

    @SoulFilcher: Go

    Awesome, I knew I'd seen it somewhere... anyway, thanks. Now I gotta figure out the other one...

    EDIT: I found the other one too: ValhallaGenerator_01.m3

    Both of those used those custom textures.

    Posted in: Miscellaneous Development
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    posted a message on Does anyone recognize these models?

    I have the textures to a couple custom models (at least I think they're custom models, they could just be actual models with custom textures...) but not the actual models themselves, however I have pictures of the models. I could have sworn that I've seen the model called "folsom cannon" somewhere else, which is why I don't know if this is an actual model or not. If it's an actual model in the editor, does anyone know what it's called? I'll attach the photos of it, as well as the custom textures and icon for it. The second model called "valhalla generator" I'm pretty sure is just a custom model. If anyone knows where I could find these models that'd be awesome, I'd like to use them in a map I'm working on.

    Posted in: Miscellaneous Development
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    posted a message on Open map files from cache?

    @TheSkunk2: Go

    There is indeed a tool. Whenever I would like to see ideas from maps I've played I use a tool called SCMapBrowser. When I installed it, Norton warned me that the installation file was malicious, but I ran into no problems in that aspect. It works very well, if I play a game, minimize StarCraft II, and launch the app, then tell it to list all the maps that I've played recently, it does so, and I can open the file location and rename the file to open it. However, if you try opening a locked map, it will not allow you to do so, runs into some error (I say locked as in when the person published it, they published it as a locked map, not available to the public). You CAN however open the renamed map with a tool such as Ladick's MPQ Editor to view the files used (custom icons and such), but you will not be able to get any triggers out of the map.

    Hope that helps.

    Posted in: Miscellaneous Development
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    posted a message on Resource Names

    I'm trying to figure out how one might rename a resource. I know how to enable them, I know how to change their icons, but I can't find out how to simply change its name. I wanted to change the Custom Resource and its corresponding tooltip to Radioactive Minerals. Is there any possible way to do this?

    Thanks in advance for any help. Ymerejliaf

    Posted in: Miscellaneous Development
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    posted a message on Changing team names?

    @houndofbaskerville: Go

    I think you might be thinking of something else. What I meant was a team on these forums. Like, for example, at the top of the page there is the "Teams" button, and my team (The Might of Terrazine) is in that list (I'm the only member currently, but I'm hoping to change that soon.)

    Posted in: General Chat
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    posted a message on Changing team names?

    Hello,

    I've been working on a project (kind of off and on) called The Might of Terrazine. Recently I got a new idea for my project, and I was wondering if it was possible to change my Team name from "The Might of Terrazine" to "The Might of Minerals". I was able to change the map name under my user account, but I can't seem to find the option to change a team name. If this is a feature that is available without having to get a staff member to change it, information on how to do so would be very helpful. If it's something that will need the interference of staff in order to change the name, then would a staff member be willing to do this instead of having to re-create all my pages and comments and such under a new team name?

    Thanks in advance for any assistance. Ymerejlaif

    P.S. As a suggestion, I've seen many forums (including forums that I've managed) that have a "Support" forum for situations like this. I thought perhaps a "Support" forum would be useful for your staff members here. Just a suggestion though.

    Posted in: General Chat
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    posted a message on Models not in the editor

    @Miles07: Go

    I appreciate your reply, I'm currently downloading the beta via torrents to see if I can access the assets.

    In other news: Would it be possible for a Moderator to move this thread to the Miscellaneous development forum? I think I posted it in this forum on accident....

    Posted in: Art Assets
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