Hi all, I'm trying to recreate a "Blizzard" spell (like the WC3 Archmage has, or the WC2 Mage). Basically I've set the ability up to deal 6 "waves" of damage, and in each wave I want to spawn about a dozen ice shards to fall on the area. I've created one persistent to actually deal the damage, and another to create dummy effects that the ice shard actor links to.
However, while the damage part works fine, only the first three of the six waves of ice shards actually appears. The ones after that don't show up at all. I've tried several variations, and in all of them I can only get three waves to spawn. Does anyone know what I'm doing wrong/how I can get this to work?
Well, here you go. I can't say it's very good (this is my first melee map, and only my second map of any kind), but it's something. Hope you enjoy! It is called "Station Genesis" (because "Station Unrest" wasn't allowed), and I've uploaded it to the American server on Battlenet.
Add-ons are a headache :). I think your best bet is to use or clone a regular building (NOT an add-on), making sure to clone its basic actor as well (but you shouldn't need to clone any models or anything). Then copy the "Events" field on the cloned actor, go to the Reactor's actor, and paste the fields there. Finally, either delete the cloned actor or get rid of all of its events.
I haven't tested this solution on your specific problem, but I have been able to swap actors this way with other things. Hope this helps!
It is not a behavior - it is an actor called "Siege Tank Siege Ranged". Go into its "Events" field, right-click each of the yellow flags, and click "Remove Selection" to get rid of them. That should remove the circle. Hope this helps!
I'm trying to create a "Jet Pack" ability that launches the caster from one point to another. I have it working by launching a 'missile' that looks like the caster, then creating a teleport effect on impact.
However, while the missile is in the air the caster unit of course remains in his original position and can be ordered around normally, which looks really strange since he's supposed to be jet-packing.
I would like to add a behavior to hide the caster from view until the missile lands and teleports him, at which point I would remove that behavior. Could someone walk me through how to do this? I'm pretty new to the Galaxy editor, so I don't know much about behaviors in general.
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Hi all, I'm trying to recreate a "Blizzard" spell (like the WC3 Archmage has, or the WC2 Mage). Basically I've set the ability up to deal 6 "waves" of damage, and in each wave I want to spawn about a dozen ice shards to fall on the area. I've created one persistent to actually deal the damage, and another to create dummy effects that the ice shard actor links to.
However, while the damage part works fine, only the first three of the six waves of ice shards actually appears. The ones after that don't show up at all. I've tried several variations, and in all of them I can only get three waves to spawn. Does anyone know what I'm doing wrong/how I can get this to work?
Thanks!
0.951186571483697
Well, here you go. I can't say it's very good (this is my first melee map, and only my second map of any kind), but it's something. Hope you enjoy! It is called "Station Genesis" (because "Station Unrest" wasn't allowed), and I've uploaded it to the American server on Battlenet.
Here's a before/after preview:
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Does it have any modding or anything?
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Huh. That's surprisingly easy; I don't need a teleport effect or anything.
Thank you!
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Add-ons are a headache :). I think your best bet is to use or clone a regular building (NOT an add-on), making sure to clone its basic actor as well (but you shouldn't need to clone any models or anything). Then copy the "Events" field on the cloned actor, go to the Reactor's actor, and paste the fields there. Finally, either delete the cloned actor or get rid of all of its events.
I haven't tested this solution on your specific problem, but I have been able to swap actors this way with other things. Hope this helps!
0
It is not a behavior - it is an actor called "Siege Tank Siege Ranged". Go into its "Events" field, right-click each of the yellow flags, and click "Remove Selection" to get rid of them. That should remove the circle. Hope this helps!
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Hi all,
I'm trying to create a "Jet Pack" ability that launches the caster from one point to another. I have it working by launching a 'missile' that looks like the caster, then creating a teleport effect on impact.
However, while the missile is in the air the caster unit of course remains in his original position and can be ordered around normally, which looks really strange since he's supposed to be jet-packing.
I would like to add a behavior to hide the caster from view until the missile lands and teleports him, at which point I would remove that behavior. Could someone walk me through how to do this? I'm pretty new to the Galaxy editor, so I don't know much about behaviors in general.
Thanks!