I'm still in :D ; must be webchat node
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Feb 27, 2011Posted in: Off-Topic
Just as note: the i5-2400 (3.1GHz 4cores; sandy bridge etc.) costs 180€ or 194$ on amazon.com (so approx 180$ at other dealers) iirc; i bought it because there was a 2.8GHz one from intel costing more than that one oO; and motherboards fully supporting LGA 1155 sockets (Sandy-bridge) costs approx 100€ ie ASUS P8P67 - but that that does not support SLI j4i
btw. The OS you are planning to use would be a great info; if you are using Win7 4GB RAM is almost just 2 ... as it already "nom noms" your pretty RAM
Feb 22, 2011Posted in: Off-Topic
if you talk about code conventions look for Hungarian notation
?: operator also exists in java - look up ?: operator c+.+ for clarification &var reference of var *var dereference of var void* void pointer - can return any value (in functions) returntype (*func)(...) function pointer; (...) are the parameters
Feb 21, 2011 Posted in: Off-Topic
Feb 21, 2011Posted in: General Chat
Blizzard is having a tough time creating its promised Marketplace for Battle.net – so much so that it's not sure it'll ever launch.
Blizzard is currently hard at work trying to implement the feature, but admitted to Eurogamer that it's "struggling".
"As you can imagine there is an immense number of challenges for us to overcome," StarCraft II design lead Dustin Browder told Eurogamer in a new interview.
"We're trying to deal with those issues. I don't know how we're going to solve some of the player rights issues. How do players protect their own maps so they don't get ripped off by other players? What are the rules of how much you're allowed to charge? There's just a ton of work for us to figure out.
"We've never, ultimately, built anything like this before. Some of our competitors have and more power to them. But we haven't done it yet. So there's going to be a bunch of work for us to figure out how to get this done. But it's something we're working on."
Real-time strategy game StarCraft II launched to critical and commercial success in July last year. With it came an editor that has allowed users to create a raft of eye-catching mods.
The Battle.net Marketplace, announced at Blizzcon 2009, would enable StarCraft II modders to publish both free and "premium maps".
It was supposed to launch soon after StarCraft II, but in classic Blizzard fashion the Marketplace will be done when it's done.
"It's definitely a distance down the road," Browder said. "It's not in the next month. It's going to be some distance before we get this in the hands of the fans."
Is there a chance the marketplace may never release?
"Who knows, dude? Anything is possible," was Browder's frank response. "We've cancelled whole games before. Warcraft Adventures never made it out and that game was basically done.
"But we are working very hard on it. We have a bunch of people dedicated to it. I have every hope and belief and faith in its success and we're absolutely committed to getting it done."
Feb 20, 2011Posted in: Off-Topic
Quote from aczchef: Go
i have a few questions about c+ + i have visual studio for it what kind of project should i use for the general programming cause im just doing input and output right now in cmd prompt
New -> Project -> Visual
C++-> Win32 -> Win32 Console App (for console app ofc)
-> Win32 Project for WinAPI projects
Additional to this:
read about precompiled headers or uncheck them
Also look for specific MVS2010 introductions; as the Macros used there are kinda annoying if you are not used to them (instead of main you use _tmain and stuff like that)
addition to the topic:
Super Meat Boy for example included the devmode(where TeamMeat created almost every level in) (-devmode) right into their actual game instead of using an extra editor; which is also used in some indie projects, earlier games ie. Gish comes to my mind.
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