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    posted a message on Weekly Terraining Exercise #86: Floating Islands

    @Phenom36: Go

    I'd just like to note I started on mine on Monday, and I'm not copying Phenom in doing a lava world.

    Anyhoo... when thinking about the theme I figured, what would Terrans do when they found a wonder of nature as a floating island. Why strap engines to it and fly it around of course! My entry is a collection of repurposed floating islands with engines strapped on, strung together and flown around the planet's lava seas as a mobile mining facility :D It's all powered by a type of geo thermal plant which generates power from the heat coming off the lava. Most the habitation and facilities are underground within the floating islands themselves.

    I also included some shots of the mining operation and a nearby Lava fall, as well as a closeup on one of the bridges :)

    Hopefully this qualifies for the theme.

    (Sorry for the screenshot spam)

    P.S. I do have another idea is mind, but I wanted to get this posted to make sure I posted before the end of the contest.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #86: Floating Islands

    @Mozared: Go

    Hmm I might have to take part in this! (This is my third post by the way, woo) Floating Islands are a bit of a favourite of mine in fiction. Already got an idea in mind :)

    By the way, been reading through a lot of the old threads, I'm constantly amazed by what everyone has done.

    Posted in: Terrain
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    posted a message on [Solved] Help with Attack FX on Attached models.

    @onslaughtbear: Go

    Woo thanks :) I knew it'd be some small thing I missed. Thanks!

    Posted in: Data
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    posted a message on [Solved] Help with Attack FX on Attached models.

    Hi, I've been attempting to make a Technical in the SC2 Editor by attaching the Auto Turret to the Flatbed truck (as is actually seen on one of the crashed truck doodads) and I have the weapon set up and the turret and the attachments, even the attack effect.

    However, no matter what I do I can't get the muzzle flash to appear on the attached Auto Turret, it appears at it's base, even though I've set it up to attach to the Weapon attachment point. Strangely it DOES seem to rotate to face the target with the turret, just refuses to appear on the barrel of the turret.

    I've consulted both the Intro to Turrets and Intro to Attachments tutorials in an attempt to fix this and have a Site set up with the host set to the attached Turret, I've tried everything I can think of to get this to work but to no avail, so now I am asking the experts here :). I figure there's some minor option I've missed.....

    Thanks

    Posted in: Data
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