I didn't spend time yet in working out the different classes, but I have some ideas on mind, so that this won't a common rpg.
The story parts I released are short, actually the resources thing etc. is just a background text about the planet you will play on.
I deffinitly will add alot to the story , it's hard to create something that doesn't is in someparts related to cliches , but I try to do my best.
The multiplayer part is just for up to 3 players, so it's easier for me to balance and of course for the player to experience the world me and my team created. Due to the small number of players we have the chance to create awesome missions with a lot of tactical touches.
My priority at the moment is finishing the inventory/equipment system. I hope I can present some more previews of the inventory this weekend :)