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    posted a message on Omni Editor

    @midiway: Go

    I think there is also some bug about check if the SE is running. Omni can use whit SE in enUS , see the picture ,two bar change green and everything is ok.

    But if my network speed is in a slow speed ,and SE can`t open immediately that another window shows as the screenshot instead, when the window is exist ,the bar is yellow ,and when it is closing before the SE window shows ,the bar turns red.

    I had three SC2 ,enUS,zhCN,zhTW. If I use SE with zhCN ,bar of Omni is yellow at first ,and then turn red.

    Posted in: Third Party Tools
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    posted a message on Omni Editor

    There is another question .I had open Omni and SE with the same map but the bars even red. and where I can delete all the records of recently used map?Is this records record in the regedit?

    Posted in: Third Party Tools
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    posted a message on Omni Editor

    @midiway: Go

    I have upload a map create with the zhCN SE(we call StarCraft II Editor as SE) ,and a picture show the error characther whith the map name. Because I had reinstall win8 and I had not reinstall the SC2, so I don`t know if it is related with the error.

    And the multi-language just mean that there is a language file(such as a .xml),which we can choose different language file to choose the language of Omni. The user of Omni in different can translate button names and text descriptions in the language file.You know Notepad? It is a multi-language app with this way.And it is a open source software.Of course ,this is a suggestion of mine ,

    Thanks for your reply

    Posted in: Third Party Tools
  • 0

    posted a message on Omni Editor

    @midiway: Go

    Good job! And could you supply the map with Chinese language(zhCN)?The character of Chinese is displayed error.Using SE with zhCN or other Language except enXX , the Triggger name would auto name with SE`s language ,such as 无标题的触发器 001.This mistake may ignore by programmers who is speak English.I am not a programmer and poor in English. I don`t know whether it is easy to supply other language.And i think it may be a good idea that Omni supply multi-language.

    Thanks for the app again.

    Posted in: Third Party Tools
  • 0

    posted a message on Galaxy++ editor

    @DieHappy1234: Go

    How long taking in compiling is mainly decided by code complexity, or how many lines of MapScript.galaxy. Unlucky,my script of 600+ lines generate 13000+ lines MapScript.galaxy,and most of the lines are assignment sof variables` initial value

    Posted in: Third Party Tools
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    posted a message on Galaxy++ editor

    @Slarti Could you add a new type of compile without the generation of MapScript.galaxy.It takes too long time (always more then 5 min) to generating MapScript.galaxy,. Time maybe waste in assignment of variables` initial values in function.

    thanks.

    Ps: Do you know the function ref ,struct ref ,and array ref ? these are addied in v1.5 of SE.But there is no GUI for them . You can find script about them in SC2Mapster.

    Sorry for my poor English.

    Posted in: Third Party Tools
  • 0

    posted a message on Galaxy++ editor

    I ask for this function just because the syntax checker of normal editor is not easy to use.And some times I just write program to show a system or other things.So I need a simple syntax check

    Posted in: Third Party Tools
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    posted a message on Galaxy++ editor

    Could you add an option to Galaxy Editor about that when compile ,if there were no errors in the script there would no output format to changeing my script. I mean that the syntax used in compile is the syntax of the galaxy

    Posted in: Third Party Tools
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    posted a message on Galaxy++ editor

    You can rename any map with "坦克",and have a test. I think the reason for the error is not the library,the same bug is also exist at NewGen for WE. Some software for WE use the library storm.dll can deal with a War3 map which has a Chinese name.

    Posted in: Third Party Tools
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    posted a message on Galaxy++ editor

    sorry,I mean that the project map has a Chinese name.

    Posted in: Third Party Tools
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    posted a message on Galaxy++ editor

    If my project map has a Chinese when I select the project,there will be two error. 1.Unable to open the map to the fetch Regions. 2.Unable to open the map to the fetch Objects.

    Posted in: Third Party Tools
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    posted a message on Galaxy++ editor

    It is the same as #247.

    Posted in: Third Party Tools
  • 0

    posted a message on Galaxy++ editor

    For all the version , the porject settings is like this

    Posted in: Third Party Tools
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    posted a message on Galaxy++ editor

    Found a bug: When I use a string which contain some Chinese characters. And a number behind a character,such as "我0",when complie and run ,there will be a error.

    And there is another problem. The paeameters specification which shows when I input a function, is not long enough to show all the parameters.And can it support word warp?

    Posted in: Third Party Tools
  • 0

    posted a message on Galaxy++ editor

    System.Collections.Generic.KeyNotFoundException: 给定关键字不在字典中。 在 System.Collections.Generic.Dictionary`2.get_Item(TKey key) 在 Galaxy_Editor_2.Compiler.Phases.Transformations.LivenessAnalysis.DefaultIn(Node node) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Phases\Transformations\LivenessAnalysis.cs:行号 506 在 Galaxy_Editor_2.Compiler.Generated.analysis.DepthFirstAdapter.InAExpStm(AExpStm node) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\analysis.cs:行号 2062 在 Galaxy_Editor_2.Compiler.Generated.analysis.DepthFirstAdapter.CaseAExpStm(AExpStm node) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\analysis.cs:行号 2072 在 Galaxy_Editor_2.Compiler.Generated.node.AExpStm.Apply(Switch sw) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\prods.cs:行号 4868 在 Galaxy_Editor_2.Compiler.Generated.analysis.DepthFirstAdapter.CaseAABlock(AABlock node) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\analysis.cs:行号 2051 在 Galaxy_Editor_2.Compiler.Generated.node.AABlock.Apply(Switch sw) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\prods.cs:行号 4716 在 Galaxy_Editor_2.Compiler.Generated.analysis.DepthFirstAdapter.CaseABlockStm(ABlockStm node) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\analysis.cs:行号 2199 在 Galaxy_Editor_2.Compiler.Generated.node.ABlockStm.Apply(Switch sw) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\prods.cs:行号 5575 在 Galaxy_Editor_2.Compiler.Generated.analysis.DepthFirstAdapter.CaseAIfThenStm(AIfThenStm node) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\analysis.cs:行号 2095 在 Galaxy_Editor_2.Compiler.Generated.node.AIfThenStm.Apply(Switch sw) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\prods.cs:行号 4990 在 Galaxy_Editor_2.Compiler.Generated.analysis.DepthFirstAdapter.CaseAABlock(AABlock node) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\analysis.cs:行号 2051 在 Galaxy_Editor_2.Compiler.Generated.node.AABlock.Apply(Switch sw) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\prods.cs:行号 4716 在 Galaxy_Editor_2.Compiler.Generated.analysis.DepthFirstAdapter.CaseABlockStm(ABlockStm node) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\analysis.cs:行号 2199 在 Galaxy_Editor_2.Compiler.Generated.node.ABlockStm.Apply(Switch sw) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\prods.cs:行号 5575 在 Galaxy_Editor_2.Compiler.Generated.analysis.DepthFirstAdapter.CaseAIfThenStm(AIfThenStm node) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\analysis.cs:行号 2095 在 Galaxy_Editor_2.Compiler.Generated.node.AIfThenStm.Apply(Switch sw) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\prods.cs:行号 4990 在 Galaxy_Editor_2.Compiler.Generated.analysis.DepthFirstAdapter.CaseAABlock(AABlock node) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\analysis.cs:行号 2051 在 Galaxy_Editor_2.Compiler.Generated.node.AABlock.Apply(Switch sw) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\prods.cs:行号 4716 在 Galaxy_Editor_2.Compiler.Generated.analysis.DepthFirstAdapter.CaseAMethodDecl(AMethodDecl node) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\analysis.cs:行号 1463 在 Galaxy_Editor_2.Compiler.Phases.Transformations.LivenessAnalysis.CaseAMethodDecl(AMethodDecl node) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Phases\Transformations\LivenessAnalysis.cs:行号 292 在 Galaxy_Editor_2.Compiler.Generated.node.AMethodDecl.Apply(Switch sw) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\prods.cs:行号 1108 在 Galaxy_Editor_2.Compiler.Generated.analysis.DepthFirstAdapter.CaseAASourceFile(AASourceFile node) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\analysis.cs:行号 1286 在 Galaxy_Editor_2.Compiler.Generated.node.AASourceFile.Apply(Switch sw) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\prods.cs:行号 156 在 Galaxy_Editor_2.Compiler.Generated.analysis.DepthFirstAdapter.CaseAAProgram(AAProgram node) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\analysis.cs:行号 1325 在 Galaxy_Editor_2.Compiler.Generated.node.AAProgram.Apply(Switch sw) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Generated\prods.cs:行号 411 在 Galaxy_Editor_2.Compiler.Phases.Transformations.FinalTransformations.Apply(AAProgram ast) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Phases\Transformations\FinalTransformations.cs:行号 144 在 Galaxy_Editor_2.Compiler.Phases.Transformations.FinalTransformations.Parse(AAProgram ast, ErrorCollection errors, SharedData data, String& rootFile) 位置 C:\Users\Beier\Documents\Visual Studio 2010\Projects\Galaxy Editor 2\Galaxy Editor 2\Compiler\Phases\Transformations\FinalTransformations.cs:行号 18

    This error occured at I compile. The script I complie is upload. This error happened at v2.20 and v2.22,but not happened at v2.17

    Posted in: Third Party Tools
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