The structure has the 'Build in Progress', Buildable ability.
However, I'm not so familiar with tricks in the data editor, I don't understand how I would go about doing what you suggested. I would like to find some more info on it.
I think a scaling version of the animation would do fine also, just not the instant completion.
I'm assuming one or both of the units are duplicated units, it would leave some fields unchanged. Have a look at these fields:
Unit: Leader Alias
Unit: Select Alias
Unit: Subgroup Alias
UI: Hotkey Alias
I came across another forum telling the costs display of morph abilities are glitched. Calculating its display costs based of the unit alias, but the actual cost be correct.
It has to do with any of these fields, not sure which one did the trick, I just changed them all. So change the fields of the units to its respective unit. Linking it to itself.
I'm trying to make a Protoss building construct as it was a Terran building. I already have the construction attachment set up, only the Protoss building instantly spawns at the beginning of the construction, with the construction attachment clipping through.
The build ability is linked up with the Terran Construction progress actor. Any structure build with a Terran model works fine. I'm assuming that Protoss models do not have some animations that Terran models have, so therefore spawning instantly and doing nothing.
I would like that the building remains underground for 2/3 of the constructions (so the attachment is already somewhat constructed), and then it comes out of the ground and sits for the remaining 1/3. It would be similar to how a Terran building builds.
I've seen the exact result done in other maps, only I can't open them to see how it's done. I just don't know where to start looking.
0
The structure has the 'Build in Progress', Buildable ability.
However, I'm not so familiar with tricks in the data editor, I don't understand how I would go about doing what you suggested. I would like to find some more info on it.
I think a scaling version of the animation would do fine also, just not the instant completion.
0.960863697705803
I had the same problem solved a few days ago.
I'm assuming one or both of the units are duplicated units, it would leave some fields unchanged. Have a look at these fields:
Unit: Leader Alias
Unit: Select Alias
Unit: Subgroup Alias
UI: Hotkey Alias
I came across another forum telling the costs display of morph abilities are glitched. Calculating its display costs based of the unit alias, but the actual cost be correct.
It has to do with any of these fields, not sure which one did the trick, I just changed them all. So change the fields of the units to its respective unit. Linking it to itself.
0
I'm trying to make a Protoss building construct as it was a Terran building. I already have the construction attachment set up, only the Protoss building instantly spawns at the beginning of the construction, with the construction attachment clipping through.
The build ability is linked up with the Terran Construction progress actor. Any structure build with a Terran model works fine. I'm assuming that Protoss models do not have some animations that Terran models have, so therefore spawning instantly and doing nothing.
I would like that the building remains underground for 2/3 of the constructions (so the attachment is already somewhat constructed), and then it comes out of the ground and sits for the remaining 1/3. It would be similar to how a Terran building builds.
I've seen the exact result done in other maps, only I can't open them to see how it's done. I just don't know where to start looking.